grpc 第三方依赖 就是grpc的 third_party 文件夹
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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
syntax = "proto3";
package google.cloud.gaming.v1;
import "google/api/field_behavior.proto";
import "google/api/resource.proto";
import "google/cloud/gaming/v1/common.proto";
import "google/protobuf/timestamp.proto";
import "google/api/annotations.proto";
option go_package = "google.golang.org/genproto/googleapis/cloud/gaming/v1;gaming";
option java_multiple_files = true;
option java_package = "com.google.cloud.gaming.v1";
// Request message for GameServerConfigsService.ListGameServerConfigs.
message ListGameServerConfigsRequest {
// Required. The parent resource name. Uses the form:
//
// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/*`.
string parent = 1 [
(google.api.field_behavior) = REQUIRED,
(google.api.resource_reference) = {
child_type: "gameservices.googleapis.com/GameServerConfig"
}
];
// Optional. The maximum number of items to return. If unspecified, server
// will pick an appropriate default. Server may return fewer items than
// requested. A caller should only rely on response's
// [next_page_token][google.cloud.gaming.v1.ListGameServerConfigsResponse.next_page_token] to
// determine if there are more GameServerConfigs left to be queried.
int32 page_size = 2 [(google.api.field_behavior) = OPTIONAL];
// Optional. The next_page_token value returned from a previous list request, if any.
string page_token = 3 [(google.api.field_behavior) = OPTIONAL];
// Optional. The filter to apply to list results.
string filter = 4 [(google.api.field_behavior) = OPTIONAL];
// Optional. Specifies the ordering of results following syntax at
// https://cloud.google.com/apis/design/design_patterns#sorting_order.
string order_by = 5 [(google.api.field_behavior) = OPTIONAL];
}
// Response message for GameServerConfigsService.ListGameServerConfigs.
message ListGameServerConfigsResponse {
// The list of game server configs.
repeated GameServerConfig game_server_configs = 1;
// Token to retrieve the next page of results, or empty if there are no more
// results in the list.
string next_page_token = 2;
// List of locations that could not be reached.
repeated string unreachable = 4;
}
// Request message for GameServerConfigsService.GetGameServerConfig.
message GetGameServerConfigRequest {
// Required. The name of the game server config to retrieve. Uses the form:
//
// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`.
string name = 1 [
(google.api.field_behavior) = REQUIRED,
(google.api.resource_reference) = {
type: "gameservices.googleapis.com/GameServerConfig"
}
];
}
// Request message for GameServerConfigsService.CreateGameServerConfig.
message CreateGameServerConfigRequest {
// Required. The parent resource name. Uses the form:
//
// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/`.
string parent = 1 [
(google.api.field_behavior) = REQUIRED,
(google.api.resource_reference) = {
child_type: "gameservices.googleapis.com/GameServerConfig"
}
];
// Required. The ID of the game server config resource to be created.
string config_id = 2 [(google.api.field_behavior) = REQUIRED];
// Required. The game server config resource to be created.
GameServerConfig game_server_config = 3 [(google.api.field_behavior) = REQUIRED];
}
// Request message for GameServerConfigsService.DeleteGameServerConfig.
message DeleteGameServerConfigRequest {
// Required. The name of the game server config to delete. Uses the form:
//
// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`.
string name = 1 [
(google.api.field_behavior) = REQUIRED,
(google.api.resource_reference) = {
type: "gameservices.googleapis.com/GameServerConfig"
}
];
}
// Autoscaling config for an Agones fleet.
message ScalingConfig {
// Required. The name of the Scaling Config
string name = 1 [(google.api.field_behavior) = REQUIRED];
// Required. Agones fleet autoscaler spec. Example spec:
// https://agones.dev/site/docs/reference/fleetautoscaler/
string fleet_autoscaler_spec = 2 [(google.api.field_behavior) = REQUIRED];
// Labels used to identify the game server clusters to which this Agones
// scaling config applies. A game server cluster is subject to this Agones
// scaling config if its labels match any of the selector entries.
repeated LabelSelector selectors = 4;
// The schedules to which this Scaling Config applies.
repeated Schedule schedules = 5;
}
// Fleet configs for Agones.
message FleetConfig {
// Agones fleet spec. Example spec:
// `https://agones.dev/site/docs/reference/fleet/`.
string fleet_spec = 1;
// The name of the FleetConfig.
string name = 2;
}
// A game server config resource.
message GameServerConfig {
option (google.api.resource) = {
type: "gameservices.googleapis.com/GameServerConfig"
pattern: "projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}"
};
// The resource name of the game server config. Uses the form:
//
// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`.
// For example,
//
// `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
string name = 1;
// Output only. The creation time.
google.protobuf.Timestamp create_time = 2 [(google.api.field_behavior) = OUTPUT_ONLY];
// Output only. The last-modified time.
google.protobuf.Timestamp update_time = 3 [(google.api.field_behavior) = OUTPUT_ONLY];
// The labels associated with this game server config. Each label is a
// key-value pair.
map<string, string> labels = 4;
// FleetConfig contains a list of Agones fleet specs. Only one FleetConfig
// is allowed.
repeated FleetConfig fleet_configs = 5;
// The autoscaling settings.
repeated ScalingConfig scaling_configs = 6;
// The description of the game server config.
string description = 7;
}