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151 lines
4.0 KiB
151 lines
4.0 KiB
/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to |
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* deal in the Software without restriction, including without limitation the |
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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* sell copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice shall be included in |
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* all copies or substantial portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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* IN THE SOFTWARE. |
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*/ |
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#include "uv.h" |
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#include "task.h" |
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#include <stdlib.h> |
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#include <stdio.h> |
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static uv_tcp_t tcp; |
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static uv_connect_t req; |
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static int connect_cb_calls; |
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static int close_cb_calls; |
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static uv_timer_t timer; |
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static int timer_close_cb_calls; |
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static int timer_cb_calls; |
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static void on_close(uv_handle_t* handle) { |
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close_cb_calls++; |
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} |
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static void timer_close_cb(uv_handle_t* handle) { |
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timer_close_cb_calls++; |
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} |
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static void timer_cb(uv_timer_t* handle) { |
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timer_cb_calls++; |
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/* |
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* These are the important asserts. The connection callback has been made, |
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* but libuv hasn't automatically closed the socket. The user must |
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* uv_close the handle manually. |
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*/ |
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ASSERT(close_cb_calls == 0); |
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ASSERT(connect_cb_calls == 1); |
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/* Close the tcp handle. */ |
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uv_close((uv_handle_t*)&tcp, on_close); |
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/* Close the timer. */ |
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uv_close((uv_handle_t*)handle, timer_close_cb); |
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} |
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static void on_connect_with_close(uv_connect_t *req, int status) { |
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ASSERT((uv_stream_t*) &tcp == req->handle); |
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ASSERT(status == UV_ECONNREFUSED); |
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connect_cb_calls++; |
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ASSERT(close_cb_calls == 0); |
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uv_close((uv_handle_t*)req->handle, on_close); |
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} |
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static void on_connect_without_close(uv_connect_t *req, int status) { |
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ASSERT(status == UV_ECONNREFUSED); |
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connect_cb_calls++; |
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uv_timer_start(&timer, timer_cb, 100, 0); |
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ASSERT(close_cb_calls == 0); |
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} |
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static void connection_fail(uv_connect_cb connect_cb) { |
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struct sockaddr_in client_addr, server_addr; |
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int r; |
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ASSERT(0 == uv_ip4_addr("0.0.0.0", 0, &client_addr)); |
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/* There should be no servers listening on this port. */ |
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ASSERT(0 == uv_ip4_addr("127.0.0.1", TEST_PORT, &server_addr)); |
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/* Try to connect to the server and do NUM_PINGS ping-pongs. */ |
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r = uv_tcp_init(uv_default_loop(), &tcp); |
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ASSERT(!r); |
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/* We are never doing multiple reads/connects at a time anyway. so these |
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* handles can be pre-initialized. */ |
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ASSERT(0 == uv_tcp_bind(&tcp, (const struct sockaddr*) &client_addr, 0)); |
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r = uv_tcp_connect(&req, |
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&tcp, |
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(const struct sockaddr*) &server_addr, |
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connect_cb); |
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ASSERT(!r); |
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uv_run(uv_default_loop(), UV_RUN_DEFAULT); |
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ASSERT(connect_cb_calls == 1); |
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ASSERT(close_cb_calls == 1); |
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} |
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/* |
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* This test attempts to connect to a port where no server is running. We |
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* expect an error. |
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*/ |
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TEST_IMPL(connection_fail) { |
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connection_fail(on_connect_with_close); |
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ASSERT(timer_close_cb_calls == 0); |
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ASSERT(timer_cb_calls == 0); |
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MAKE_VALGRIND_HAPPY(); |
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return 0; |
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} |
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/* |
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* This test is the same as the first except it check that the close |
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* callback of the tcp handle hasn't been made after the failed connection |
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* attempt. |
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*/ |
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TEST_IMPL(connection_fail_doesnt_auto_close) { |
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int r; |
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r = uv_timer_init(uv_default_loop(), &timer); |
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ASSERT(r == 0); |
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connection_fail(on_connect_without_close); |
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ASSERT(timer_close_cb_calls == 1); |
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ASSERT(timer_cb_calls == 1); |
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MAKE_VALGRIND_HAPPY(); |
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return 0; |
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}
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