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108 lines
3.9 KiB
108 lines
3.9 KiB
// Copyright 2020 Google LLC |
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// |
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// Licensed under the Apache License, Version 2.0 (the "License"); |
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// you may not use this file except in compliance with the License. |
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// You may obtain a copy of the License at |
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// |
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// http://www.apache.org/licenses/LICENSE-2.0 |
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// |
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// Unless required by applicable law or agreed to in writing, software |
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// distributed under the License is distributed on an "AS IS" BASIS, |
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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// See the License for the specific language governing permissions and |
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// limitations under the License. |
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syntax = "proto3"; |
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package google.maps.playablelocations.v3; |
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import "google/api/field_behavior.proto"; |
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import "google/protobuf/field_mask.proto"; |
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import "google/type/latlng.proto"; |
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option csharp_namespace = "Google.Maps.PlayableLocations.V3"; |
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option go_package = "google.golang.org/genproto/googleapis/maps/playablelocations/v3;playablelocations"; |
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option java_multiple_files = true; |
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option java_outer_classname = "ResourcesProto"; |
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option java_package = "com.google.maps.playablelocations.v3"; |
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option php_namespace = "Google\\Maps\\PlayableLocations\\V3"; |
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option objc_class_prefix = "GMPL"; |
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// A report submitted by a player about a playable location that is considered |
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// inappropriate for use in the game. |
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message PlayerReport { |
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// The reason why the playable location is considered bad. |
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enum BadLocationReason { |
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// Unspecified reason. Do not use. |
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BAD_LOCATION_REASON_UNSPECIFIED = 0; |
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// The reason isn't one of the reasons in this enumeration. |
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OTHER = 1; |
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// The playable location isn't accessible to pedestrians. For example, if |
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// it's in the middle of a highway. |
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NOT_PEDESTRIAN_ACCESSIBLE = 2; |
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// The playable location isn't open to the public. For example, a private |
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// office building. |
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NOT_OPEN_TO_PUBLIC = 4; |
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// The playable location is permanently closed. For example, when a business |
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// has been shut down. |
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PERMANENTLY_CLOSED = 5; |
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// The playable location is temporarily inaccessible. For example, when a |
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// business has closed for renovations. |
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TEMPORARILY_INACCESSIBLE = 6; |
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} |
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// Required. The name of the playable location. |
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string location_name = 1 [(google.api.field_behavior) = REQUIRED]; |
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// Required. One or more reasons why this playable location is considered bad. |
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repeated BadLocationReason reasons = 2 |
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[(google.api.field_behavior) = REQUIRED]; |
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// Required. A free-form description detailing why the playable location is |
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// considered bad. |
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string reason_details = 3 [(google.api.field_behavior) = REQUIRED]; |
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// Language code (in BCP-47 format) indicating the language of the freeform |
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// description provided in `reason_details`. Examples are "en", "en-US" or |
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// "ja-Latn". For more information, see |
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// http://www.unicode.org/reports/tr35/#Unicode_locale_identifier. |
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string language_code = 4; |
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} |
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// Encapsulates impression event details. |
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message Impression { |
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// The type of impression event. |
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enum ImpressionType { |
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// Unspecified type. Do not use. |
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IMPRESSION_TYPE_UNSPECIFIED = 0; |
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// The playable location was presented to a player. |
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PRESENTED = 1; |
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// A player interacted with the playable location. |
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INTERACTED = 2; |
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} |
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// Required. The name of the playable location. |
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string location_name = 1 [(google.api.field_behavior) = REQUIRED]; |
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// Required. The type of impression event. |
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ImpressionType impression_type = 2 [(google.api.field_behavior) = REQUIRED]; |
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// An arbitrary, developer-defined type identifier for each type of game |
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// object used in your game. |
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// |
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// Since players interact with differ types of game objects in different ways, |
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// this field allows you to segregate impression data by type for analysis. |
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// |
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// You should assign a unique `game_object_type` ID to represent a distinct |
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// type of game object in your game. |
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// |
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// For example, 1=monster location, 2=powerup location. |
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int32 game_object_type = 4; |
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}
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