grpc 第三方依赖 就是grpc的 third_party 文件夹
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syntax = "proto3";
package envoy.config.common.matcher.v3;
import "envoy/config/core/v3/extension.proto";
import "envoy/config/route/v3/route_components.proto";
import "envoy/type/matcher/v3/string.proto";
import "udpa/annotations/status.proto";
import "validate/validate.proto";
option java_package = "io.envoyproxy.envoy.config.common.matcher.v3";
option java_outer_classname = "MatcherProto";
option java_multiple_files = true;
option (udpa.annotations.file_status).package_version_status = ACTIVE;
// [#protodoc-title: Unified Matcher API]
// A matcher, which may traverse a matching tree in order to result in a match action.
// During matching, the tree will be traversed until a match is found, or if no match
// is found the action specified by the most specific on_no_match will be evaluated.
// As an on_no_match might result in another matching tree being evaluated, this process
// might repeat several times until the final OnMatch (or no match) is decided.
2 years ago
//
// [#alpha:]
message Matcher {
// What to do if a match is successful.
message OnMatch {
oneof on_match {
option (validate.required) = true;
// Nested matcher to evaluate.
// If the nested matcher does not match and does not specify
// on_no_match, then this matcher is considered not to have
// matched, even if a predicate at this level or above returned
// true.
Matcher matcher = 1;
// Protocol-specific action to take.
core.v3.TypedExtensionConfig action = 2;
}
}
// A linear list of field matchers.
// The field matchers are evaluated in order, and the first match
// wins.
message MatcherList {
// Predicate to determine if a match is successful.
message Predicate {
// Predicate for a single input field.
message SinglePredicate {
// Protocol-specific specification of input field to match on.
// [#extension-category: envoy.matching.common_inputs]
core.v3.TypedExtensionConfig input = 1 [(validate.rules).message = {required: true}];
oneof matcher {
option (validate.required) = true;
// Built-in string matcher.
type.matcher.v3.StringMatcher value_match = 2;
// Extension for custom matching logic.
// [#extension-category: envoy.matching.input_matchers]
core.v3.TypedExtensionConfig custom_match = 3;
}
}
// A list of two or more matchers. Used to allow using a list within a oneof.
message PredicateList {
repeated Predicate predicate = 1 [(validate.rules).repeated = {min_items: 2}];
}
oneof match_type {
option (validate.required) = true;
// A single predicate to evaluate.
SinglePredicate single_predicate = 1;
// A list of predicates to be OR-ed together.
PredicateList or_matcher = 2;
// A list of predicates to be AND-ed together.
PredicateList and_matcher = 3;
// The invert of a predicate
Predicate not_matcher = 4;
}
}
// An individual matcher.
message FieldMatcher {
// Determines if the match succeeds.
Predicate predicate = 1 [(validate.rules).message = {required: true}];
// What to do if the match succeeds.
OnMatch on_match = 2 [(validate.rules).message = {required: true}];
}
// A list of matchers. First match wins.
repeated FieldMatcher matchers = 1 [(validate.rules).repeated = {min_items: 1}];
}
message MatcherTree {
// A map of configured matchers. Used to allow using a map within a oneof.
message MatchMap {
map<string, OnMatch> map = 1 [(validate.rules).map = {min_pairs: 1}];
}
// Protocol-specific specification of input field to match on.
core.v3.TypedExtensionConfig input = 1 [(validate.rules).message = {required: true}];
// Exact or prefix match maps in which to look up the input value.
// If the lookup succeeds, the match is considered successful, and
// the corresponding OnMatch is used.
oneof tree_type {
option (validate.required) = true;
MatchMap exact_match_map = 2;
// Longest matching prefix wins.
MatchMap prefix_match_map = 3;
// Extension for custom matching logic.
core.v3.TypedExtensionConfig custom_match = 4;
}
}
oneof matcher_type {
option (validate.required) = true;
// A linear list of matchers to evaluate.
MatcherList matcher_list = 1;
// A match tree to evaluate.
MatcherTree matcher_tree = 2;
}
// Optional OnMatch to use if the matcher failed.
// If specified, the OnMatch is used, and the matcher is considered
// to have matched.
// If not specified, the matcher is considered not to have matched.
OnMatch on_no_match = 3;
}
// Match configuration. This is a recursive structure which allows complex nested match
// configurations to be built using various logical operators.
// [#next-free-field: 11]
message MatchPredicate {
// A set of match configurations used for logical operations.
message MatchSet {
// The list of rules that make up the set.
repeated MatchPredicate rules = 1 [(validate.rules).repeated = {min_items: 2}];
}
oneof rule {
option (validate.required) = true;
// A set that describes a logical OR. If any member of the set matches, the match configuration
// matches.
MatchSet or_match = 1;
// A set that describes a logical AND. If all members of the set match, the match configuration
// matches.
MatchSet and_match = 2;
// A negation match. The match configuration will match if the negated match condition matches.
MatchPredicate not_match = 3;
// The match configuration will always match.
bool any_match = 4 [(validate.rules).bool = {const: true}];
// HTTP request headers match configuration.
HttpHeadersMatch http_request_headers_match = 5;
// HTTP request trailers match configuration.
HttpHeadersMatch http_request_trailers_match = 6;
// HTTP response headers match configuration.
HttpHeadersMatch http_response_headers_match = 7;
// HTTP response trailers match configuration.
HttpHeadersMatch http_response_trailers_match = 8;
// HTTP request generic body match configuration.
HttpGenericBodyMatch http_request_generic_body_match = 9;
// HTTP response generic body match configuration.
HttpGenericBodyMatch http_response_generic_body_match = 10;
}
}
// HTTP headers match configuration.
message HttpHeadersMatch {
// HTTP headers to match.
repeated route.v3.HeaderMatcher headers = 1;
}
// HTTP generic body match configuration.
// List of text strings and hex strings to be located in HTTP body.
// All specified strings must be found in the HTTP body for positive match.
// The search may be limited to specified number of bytes from the body start.
//
// .. attention::
//
// Searching for patterns in HTTP body is potentially cpu intensive. For each specified pattern, http body is scanned byte by byte to find a match.
// If multiple patterns are specified, the process is repeated for each pattern. If location of a pattern is known, ``bytes_limit`` should be specified
// to scan only part of the http body.
message HttpGenericBodyMatch {
message GenericTextMatch {
oneof rule {
option (validate.required) = true;
// Text string to be located in HTTP body.
string string_match = 1 [(validate.rules).string = {min_len: 1}];
// Sequence of bytes to be located in HTTP body.
bytes binary_match = 2 [(validate.rules).bytes = {min_len: 1}];
}
}
// Limits search to specified number of bytes - default zero (no limit - match entire captured buffer).
uint32 bytes_limit = 1;
// List of patterns to match.
repeated GenericTextMatch patterns = 2 [(validate.rules).repeated = {min_items: 1}];
}