Yasm Assembler mainline development tree (ffmpeg 依赖)
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#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "substr.h"
#include "globals.h"
#include "dfa.h"
/* there must be at least one span in list; all spans must cover
* same range
*/
void Go_compact(Go *g){
// arrange so that adjacent spans have different targets
uint i = 0, j;
for(j = 1; j < g->nSpans; ++j){
if(g->span[j].to != g->span[i].to){
++i; g->span[i].to = g->span[j].to;
}
g->span[i].ub = g->span[j].ub;
}
g->nSpans = i + 1;
}
void Go_unmap(Go *g, Go *base, State *x){
Span *s = g->span, *b = base->span, *e = &b[base->nSpans];
uint lb = 0;
s->ub = 0;
s->to = NULL;
for(; b != e; ++b){
if(b->to == x){
if((s->ub - lb) > 1)
s->ub = b->ub;
} else {
if(b->to != s->to){
if(s->ub){
lb = s->ub; ++s;
}
s->to = b->to;
}
s->ub = b->ub;
}
}
s->ub = e[-1].ub; ++s;
g->nSpans = s - g->span;
}
void doGen(Go *g, State *s, uchar *bm, uchar m){
Span *b = g->span, *e = &b[g->nSpans];
uint lb = 0;
for(; b < e; ++b){
if(b->to == s)
for(; lb < b->ub; ++lb) bm[lb] |= m;
lb = b->ub;
}
}
void prt(FILE *o, Go *g, State *s){
Span *b = g->span, *e = &b[g->nSpans];
uint lb = 0;
for(; b < e; ++b){
if(b->to == s)
printSpan(o, lb, b->ub);
lb = b->ub;
}
}
int matches(Go *g1, State *s1, Go *g2, State *s2){
Span *b1 = g1->span, *e1 = &b1[g1->nSpans];
uint lb1 = 0;
Span *b2 = g2->span, *e2 = &b2[g2->nSpans];
uint lb2 = 0;
for(;;){
for(; b1 < e1 && b1->to != s1; ++b1) lb1 = b1->ub;
for(; b2 < e2 && b2->to != s2; ++b2) lb2 = b2->ub;
if(b1 == e1) return b2 == e2;
if(b2 == e2) return 0;
if(lb1 != lb2 || b1->ub != b2->ub) return 0;
++b1; ++b2;
}
}
typedef struct BitMap {
Go *go;
State *on;
struct BitMap *next;
uint i;
uchar m;
} BitMap;
static BitMap *BitMap_find_go(Go*, State*);
static BitMap *BitMap_find(State*);
static void BitMap_gen(FILE *, uint, uint);
/* static void BitMap_stats(void);*/
static BitMap *BitMap_new(Go*, State*);
static BitMap *BitMap_first = NULL;
BitMap *
BitMap_new(Go *g, State *x)
{
BitMap *b;
b->go = g;
b->on = x;
b->next = BitMap_first;
BitMap_first = b;
return b;
}
BitMap *
BitMap_find_go(Go *g, State *x){
BitMap *b;
for(b = BitMap_first; b; b = b->next){
if(matches(b->go, b->on, g, x))
return b;
}
return BitMap_new(g, x);
}
BitMap *
BitMap_find(State *x){
BitMap *b;
for(b = BitMap_first; b; b = b->next){
if(b->on == x)
return b;
}
return NULL;
}
void BitMap_gen(FILE *o, uint lb, uint ub){
BitMap *b = BitMap_first;
if(b){
uint n = ub - lb;
uint i;
uchar *bm = malloc(sizeof(uchar)*n);
memset(bm, 0, n);
fputs("\tstatic unsigned char yybm[] = {", o);
for(i = 0; b; i += n){
uchar m, j;
for(m = 0x80; b && m; b = b->next, m >>= 1){
b->i = i; b->m = m;
doGen(b->go, b->on, bm-lb, m);
}
for(j = 0; j < n; ++j){
if(j%8 == 0) fputs("\n\t", o);
fprintf(o, "%3u, ", (uint) bm[j]);
}
}
fputs("\n\t};\n", o);
}
}
#if 0
void BitMap_stats(void){
uint n = 0;
BitMap *b;
for(b = BitMap_first; b; b = b->next){
prt(stderr, b->go, b->on); fputs("\n", stderr);
++n;
}
fprintf(stderr, "%u bitmaps\n", n);
BitMap_first = NULL;
}
#endif
void genGoTo(FILE *o, State *to){
fprintf(o, "\tgoto yy%u;\n", to->label);
}
void genIf(FILE *o, const char *cmp, uint v){
fprintf(o, "\tif(yych %s '", cmp);
prtCh(o, v);
fputs("')", o);
}
void indent(FILE *o, uint i){
while(i-- > 0)
fputc('\t', o);
}
static void need(FILE *o, uint n){
if(n == 1)
fputs("\tif(YYLIMIT == YYCURSOR) YYFILL(1);\n", o);
else
fprintf(o, "\tif((YYLIMIT - YYCURSOR) < %u) YYFILL(%u);\n", n, n);
fputs("\tyych = *YYCURSOR;\n", o);
}
void
Action_emit(Action *a, FILE *o)
{
int first = 1;
uint i;
uint back;
switch (a->type) {
case MATCHACT:
if(a->state->link){
fputs("\t++YYCURSOR;\n", o);
need(o, a->state->depth);
} else {
fputs("\tyych = *++YYCURSOR;\n", o);
}
break;
case ENTERACT:
if(a->state->link){
fputs("\t++YYCURSOR;\n", o);
fprintf(o, "yy%u:\n", a->d.label);
need(o, a->state->depth);
} else {
fputs("\tyych = *++YYCURSOR;\n", o);
fprintf(o, "yy%u:\n", a->d.label);
}
break;
case SAVEMATCHACT:
fprintf(o, "\tyyaccept = %u;\n", a->d.selector);
if(a->state->link){
fputs("\tYYMARKER = ++YYCURSOR;\n", o);
need(o, a->state->depth);
} else {
fputs("\tyych = *(YYMARKER = ++YYCURSOR);\n", o);
}
break;
case MOVEACT:
break;
case ACCEPTACT:
for(i = 0; i < a->d.Accept.nRules; ++i)
if(a->d.Accept.saves[i] != ~0u){
if(first){
first = 0;
fputs("\tYYCURSOR = YYMARKER;\n", o);
fputs("\tswitch(yyaccept){\n", o);
}
fprintf(o, "\tcase %u:", a->d.Accept.saves[i]);
genGoTo(o, a->d.Accept.rules[i]);
}
if(!first)
fputs("\t}\n", o);
break;
case RULEACT:
back = RegExp_fixedLength(a->d.rule->d.RuleOp.ctx);
if(back != ~0u && back > 0u)
fprintf(o, "\tYYCURSOR -= %u;", back);
fprintf(o, "\n#line %u\n\t", a->d.rule->d.RuleOp.code->line);
SubStr_out(&a->d.rule->d.RuleOp.code->text, o);
fprintf(o, "\n");
break;
}
}
Action *
Action_new_Accept(State *x, uint n, uint *s, State **r)
{
Action *a = malloc(sizeof(Action));
a->type = ACCEPTACT;
a->state = x;
a->d.Accept.nRules = n;
a->d.Accept.saves = s;
a->d.Accept.rules = r;
x->action = a;
return a;
}
void doLinear(FILE *o, uint i, Span *s, uint n, State *next){
for(;;){
State *bg = s[0].to;
while(n >= 3 && s[2].to == bg && (s[1].ub - s[0].ub) == 1){
if(s[1].to == next && n == 3){
indent(o, i); genIf(o, "!=", s[0].ub); genGoTo(o, bg);
return;
} else {
indent(o, i); genIf(o, "==", s[0].ub); genGoTo(o, s[1].to);
}
n -= 2; s += 2;
}
if(n == 1){
if(bg != next){
indent(o, i); genGoTo(o, s[0].to);
}
return;
} else if(n == 2 && bg == next){
indent(o, i); genIf(o, ">=", s[0].ub); genGoTo(o, s[1].to);
return;
} else {
indent(o, i); genIf(o, "<=", s[0].ub - 1); genGoTo(o, bg);
n -= 1; s += 1;
}
}
}
void
Go_genLinear(Go *g, FILE *o, State *next){
doLinear(o, 0, g->span, g->nSpans, next);
}
void genCases(FILE *o, uint lb, Span *s){
if(lb < s->ub){
for(;;){
fputs("\tcase '", o); prtCh(o, lb); fputs("':", o);
if(++lb == s->ub)
break;
fputs("\n", o);
}
}
}
void
Go_genSwitch(Go *g, FILE *o, State *next){
if(g->nSpans <= 2){
Go_genLinear(g, o, next);
} else {
State *def = g->span[g->nSpans-1].to;
Span **sP = malloc(sizeof(Span*)*(g->nSpans-1)), **r, **s, **t;
uint i;
t = &sP[0];
for(i = 0; i < g->nSpans; ++i)
if(g->span[i].to != def)
*(t++) = &g->span[i];
fputs("\tswitch(yych){\n", o);
while(t != &sP[0]){
State *to;
r = s = &sP[0];
if(*s == &g->span[0])
genCases(o, 0, *s);
else
genCases(o, (*s)[-1].ub, *s);
to = (*s)->to;
while(++s < t){
if((*s)->to == to)
genCases(o, (*s)[-1].ub, *s);
else
*(r++) = *s;
}
genGoTo(o, to);
t = r;
}
fputs("\tdefault:", o);
genGoTo(o, def);
fputs("\t}\n", o);
free(sP);
}
}
void doBinary(FILE *o, uint i, Span *s, uint n, State *next){
if(n <= 4){
doLinear(o, i, s, n, next);
} else {
uint h = n/2;
indent(o, i); genIf(o, "<=", s[h-1].ub - 1); fputs("{\n", o);
doBinary(o, i+1, &s[0], h, next);
indent(o, i); fputs("\t} else {\n", o);
doBinary(o, i+1, &s[h], n - h, next);
indent(o, i); fputs("\t}\n", o);
}
}
void
Go_genBinary(Go *g, FILE *o, State *next){
doBinary(o, 0, g->span, g->nSpans, next);
}
void
Go_genBase(Go *g, FILE *o, State *next){
if(g->nSpans == 0)
return;
if(!sFlag){
Go_genSwitch(g, o, next);
return;
}
if(g->nSpans > 8){
Span *bot = &g->span[0], *top = &g->span[g->nSpans-1];
uint util;
if(bot[0].to == top[0].to){
util = (top[-1].ub - bot[0].ub)/(g->nSpans - 2);
} else {
if(bot[0].ub > (top[0].ub - top[-1].ub)){
util = (top[0].ub - bot[0].ub)/(g->nSpans - 1);
} else {
util = top[-1].ub/(g->nSpans - 1);
}
}
if(util <= 2){
Go_genSwitch(g, o, next);
return;
}
}
if(g->nSpans > 5){
Go_genBinary(g, o, next);
} else {
Go_genLinear(g, o, next);
}
}
void
Go_genGoto(Go *g, FILE *o, State *next){
uint i;
if(bFlag){
for(i = 0; i < g->nSpans; ++i){
State *to = g->span[i].to;
if(to && to->isBase){
BitMap *b = BitMap_find(to);
if(b && matches(b->go, b->on, g, to)){
Go go;
go.span = malloc(sizeof(Span)*g->nSpans);
Go_unmap(&go, g, to);
fprintf(o, "\tif(yybm[%u+yych] & %u)", b->i, (uint) b->m);
genGoTo(o, to);
Go_genBase(&go, o, next);
free(go.span);
return;
}
}
}
}
Go_genBase(g, o, next);
}
void State_emit(State *s, FILE *o){
fprintf(o, "yy%u:", s->label);
Action_emit(s->action, o);
}
static uint merge(Span *x0, State *fg, State *bg){
Span *x = x0, *f = fg->go.span, *b = bg->go.span;
uint nf = fg->go.nSpans, nb = bg->go.nSpans;
State *prev = NULL, *to;
/* NB: we assume both spans are for same range */
for(;;){
if(f->ub == b->ub){
to = f->to == b->to? bg : f->to;
if(to == prev){
--x;
} else {
x->to = prev = to;
}
x->ub = f->ub;
++x; ++f; --nf; ++b; --nb;
if(nf == 0 && nb == 0)
return x - x0;
}
while(f->ub < b->ub){
to = f->to == b->to? bg : f->to;
if(to == prev){
--x;
} else {
x->to = prev = to;
}
x->ub = f->ub;
++x; ++f; --nf;
}
while(b->ub < f->ub){
to = b->to == f->to? bg : f->to;
if(to == prev){
--x;
} else {
x->to = prev = to;
}
x->ub = b->ub;
++x; ++b; --nb;
}
}
}
const uint cInfinity = ~0;
typedef struct SCC {
State **top, **stk;
} SCC;
static void SCC_init(SCC*, uint);
static SCC *SCC_new(uint);
static void SCC_destroy(SCC*);
static void SCC_delete(SCC*);
static void SCC_traverse(SCC*, State*);
static inline void
SCC_init(SCC *s, uint size)
{
s->top = s->stk = malloc(sizeof(State*)*size);
}
static inline SCC *
SCC_new(uint size){
SCC *s = malloc(sizeof(SCC));
s->top = s->stk = malloc(sizeof(State*)*size);
return s;
}
static inline void
SCC_destroy(SCC *s){
free(s->stk);
}
static inline void
SCC_delete(SCC *s){
free(s->stk);
free(s);
}
static void SCC_traverse(SCC *s, State *x){
uint k, i;
*s->top = x;
k = ++s->top - s->stk;
x->depth = k;
for(i = 0; i < x->go.nSpans; ++i){
State *y = x->go.span[i].to;
if(y){
if(y->depth == 0)
SCC_traverse(s, y);
if(y->depth < x->depth)
x->depth = y->depth;
}
}
if(x->depth == k)
do {
(*--s->top)->depth = cInfinity;
(*s->top)->link = x;
} while(*s->top != x);
}
uint maxDist(State *s){
uint mm = 0, i;
for(i = 0; i < s->go.nSpans; ++i){
State *t = s->go.span[i].to;
if(t){
uint m = 1;
if(!t->link)
m += maxDist(t);
if(m > mm)
mm = m;
}
}
return mm;
}
void calcDepth(State *head){
State *t, *s;
for(s = head; s; s = s->next){
if(s->link == s){
uint i;
for(i = 0; i < s->go.nSpans; ++i){
t = s->go.span[i].to;
if(t && t->link == s)
goto inSCC;
}
s->link = NULL;
} else {
inSCC:
s->depth = maxDist(s);
}
}
}
void DFA_findSCCs(DFA *d){
SCC scc;
State *s;
SCC_init(&scc, d->nStates);
for(s = d->head; s; s = s->next){
s->depth = 0;
s->link = NULL;
}
for(s = d->head; s; s = s->next)
if(!s->depth)
SCC_traverse(&scc, s);
calcDepth(d->head);
SCC_destroy(&scc);
}
void DFA_split(DFA *d, State *s){
State *move = State_new();
Action_new_Move(move);
DFA_addState(d, &s->next, move);
move->link = s->link;
move->rule = s->rule;
move->go = s->go;
s->rule = NULL;
s->go.nSpans = 1;
s->go.span = malloc(sizeof(Span));
s->go.span[0].ub = d->ubChar;
s->go.span[0].to = move;
}
void DFA_emit(DFA *d, FILE *o){
static uint label = 0;
State *s;
uint i;
uint nRules = 0;
uint nSaves = 0;
uint *saves;
State **rules;
State *accept = NULL;
Span *span;
DFA_findSCCs(d);
d->head->link = d->head;
d->head->depth = maxDist(d->head);
for(s = d->head; s; s = s->next)
if(s->rule && s->rule->d.RuleOp.accept >= nRules)
nRules = s->rule->d.RuleOp.accept + 1;
saves = malloc(sizeof(uint)*nRules);
memset(saves, ~0, (nRules)*sizeof(uint));
/* mark backtracking points */
for(s = d->head; s; s = s->next){
RegExp *ignore = NULL;/*RuleOp*/
if(s->rule){
for(i = 0; i < s->go.nSpans; ++i)
if(s->go.span[i].to && !s->go.span[i].to->rule){
free(s->action);
if(saves[s->rule->d.RuleOp.accept] == ~0u)
saves[s->rule->d.RuleOp.accept] = nSaves++;
Action_new_Save(s, saves[s->rule->d.RuleOp.accept]);
continue;
}
ignore = s->rule;
}
}
/* insert actions */
rules = malloc(sizeof(State*)*nRules);
memset(rules, 0, (nRules)*sizeof(State*));
for(s = d->head; s; s = s->next){
State *ow;
if(!s->rule){
ow = accept;
} else {
if(!rules[s->rule->d.RuleOp.accept]){
State *n = State_new();
Action_new_Rule(n, s->rule);
rules[s->rule->d.RuleOp.accept] = n;
DFA_addState(d, &s->next, n);
}
ow = rules[s->rule->d.RuleOp.accept];
}
for(i = 0; i < s->go.nSpans; ++i)
if(!s->go.span[i].to){
if(!ow){
ow = accept = State_new();
Action_new_Accept(accept, nRules, saves, rules);
DFA_addState(d, &s->next, accept);
}
s->go.span[i].to = ow;
}
}
/* split ``base'' states into two parts */
for(s = d->head; s; s = s->next){
s->isBase = 0;
if(s->link){
for(i = 0; i < s->go.nSpans; ++i){
if(s->go.span[i].to == s){
s->isBase = 1;
DFA_split(d, s);
if(bFlag)
BitMap_find_go(&s->next->go, s);
s = s->next;
break;
}
}
}
}
/* find ``base'' state, if possible */
span = malloc(sizeof(Span)*(d->ubChar - d->lbChar));
for(s = d->head; s; s = s->next){
if(!s->link){
for(i = 0; i < s->go.nSpans; ++i){
State *to = s->go.span[i].to;
if(to && to->isBase){
uint nSpans;
to = to->go.span[0].to;
nSpans = merge(span, s, to);
if(nSpans < s->go.nSpans){
free(s->go.span);
s->go.nSpans = nSpans;
s->go.span = malloc(sizeof(Span)*nSpans);
memcpy(s->go.span, span, nSpans*sizeof(Span));
}
break;
}
}
}
}
free(span);
free(d->head->action);
fputs("{\n\tYYCTYPE yych;\n\tunsigned int yyaccept;\n", o);
if(bFlag)
BitMap_gen(o, d->lbChar, d->ubChar);
fprintf(o, "\tgoto yy%u;\n", label);
Action_new_Enter(d->head, label++);
for(s = d->head; s; s = s->next)
s->label = label++;
for(s = d->head; s; s = s->next){
State_emit(s, o);
Go_genGoto(&s->go, o, s->next);
}
fputs("}\n", o);
BitMap_first = NULL;
free(saves);
free(rules);
}