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32 lines
1.3 KiB
32 lines
1.3 KiB
package("box2d") |
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set_homepage("https://box2d.org") |
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set_description("A 2D Physics Engine for Games") |
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set_urls("https://github.com/erincatto/box2d/archive/v$(version).zip") |
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add_versions("2.4.0", "6aebbc54c93e367c97e382a57ba12546731dcde51526964c2ab97dec2050f8b9") |
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add_deps("cmake") |
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on_install("windows", "linux", "macosx", "mingw", function (package) |
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local configs = {} |
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table.insert(configs, "-DBOX2D_BUILD_UNIT_TESTS=OFF") |
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table.insert(configs, "-DBOX2D_BUILD_TESTBED=OFF") |
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table.insert(configs, "-DBOX2D_BUILD_DOCS=OFF") |
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table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) |
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import("package.tools.cmake").build(package, configs, {buildir = "build"}) |
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if package:is_plat("windows") then |
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os.trycp(path.join("build", "src", "*", "*.lib"), package:installdir("lib")) |
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else |
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os.trycp("build/src/*.a", package:installdir("lib")) |
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end |
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os.cp("include", package:installdir()) |
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end) |
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on_test(function (package) |
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assert(package:check_cxxsnippets({test = [[ |
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void test(int argc, char** argv) { |
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b2World world(b2Vec2(0.0f, -10.0f)); |
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} |
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]]}, {configs = {languages = "c++11"}, includes = "box2d/box2d.h"})) |
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end)
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