package An official xmake package repository https://xrepo.xmake.io/
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package("godotcpp")
set_homepage("https://godotengine.org/")
set_description("C++ bindings for the Godot script API")
set_urls("https://github.com/godotengine/godot-cpp.git")
add_versions("3.2", "77d41fa179e40560f1e264ed483638bf51713779")
add_versions("3.3", "dfee6f0ca41863eacdd47bd3c1c4afa46cc97fa4")
add_versions("3.4.0", "4efceefe138b2494e3c691e1dead1c60efb621b1")
add_versions("3.4.3", "ced274fbe62c07dd9bb6791a77392f4bdc625152")
add_deps("scons")
add_includedirs("include", "include/core", "include/gen")
on_install("linux", "windows", "macosx", "mingw", "cygwin", "iphoneos", "android", "msys", function (package)
local configs = {"generate_bindings=yes"}
table.insert(configs, "bits=" .. ((package:is_arch("x64") or package:is_arch("x86_64")) and "64" or "32"))
if package:is_plat("windows") then
io.replace("SConstruct", "/MD", "/" .. package:config("vs_runtime"), {plain = true})
end
-- this fixes an error on ios and osx (https://godotengine.org/qa/65616/problems-compiling-gdnative-c-example-on-osx)
if package:is_plat("macosx", "iphoneos") then
io.replace("SConstruct", "-std=c++14", "-std=c++17", {plain = true})
end
-- fix to use correct ranlib, @see https://github.com/godotengine/godot-cpp/issues/510
if package:is_plat("android") then
io.replace("SConstruct",
[[env['AR'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ar"]],
[[env['AR'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ar"
env['RANLIB'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ranlib"]], {plain = true})
end
import("package.tools.scons").build(package, configs)
os.cp("bin/*." .. (package:is_plat("windows") and "lib" or "a"), package:installdir("lib"))
os.cp("include/core/*.hpp", package:installdir("include/core"))
os.cp("include/gen/*.hpp", package:installdir("include/gen"))
os.cp("godot-headers/android", package:installdir("include"))
os.cp("godot-headers/arvr", package:installdir("include"))
os.cp("godot-headers/gdnative", package:installdir("include"))
os.cp("godot-headers/nativescript", package:installdir("include"))
os.cp("godot-headers/net", package:installdir("include"))
os.cp("godot-headers/pluginscript", package:installdir("include"))
os.cp("godot-headers/videodecoder", package:installdir("include"))
os.cp("godot-headers/*.h", package:installdir("include"))
end)
on_test(function (package)
assert(package:check_cxxsnippets({test = [[
#include <Godot.hpp>
#include <Reference.hpp>
using namespace godot;
class SimpleClass : public Reference {
GODOT_CLASS(SimpleClass, Reference);
public:
SimpleClass() { }
void _init() { }
Variant method(Variant arg) {
Variant ret; ret = arg; return ret;
}
static void _register_methods() {
register_method("method", &SimpleClass::method);
}
};
extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) { godot::Godot::gdnative_init(o); }
extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) { godot::Godot::gdnative_terminate(o); }
extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) {
godot::Godot::nativescript_init(handle);
godot::register_class<SimpleClass>();
}
]]}, {configs = {languages = "cxx17"}}))
end)