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74 lines
3.7 KiB
74 lines
3.7 KiB
package("godotcpp") |
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set_homepage("https://godotengine.org/") |
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set_description("C++ bindings for the Godot script API") |
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set_urls("https://github.com/godotengine/godot-cpp.git") |
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add_versions("3.2", "77d41fa179e40560f1e264ed483638bf51713779") |
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add_versions("3.3", "dfee6f0ca41863eacdd47bd3c1c4afa46cc97fa4") |
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add_versions("3.4.0", "4efceefe138b2494e3c691e1dead1c60efb621b1") |
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add_versions("3.4.3", "ced274fbe62c07dd9bb6791a77392f4bdc625152") |
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add_deps("scons") |
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add_includedirs("include", "include/core", "include/gen") |
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on_install("linux", "windows", "macosx", "mingw", "cygwin", "iphoneos", "android", "msys", function (package) |
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local configs = {"generate_bindings=yes"} |
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table.insert(configs, "bits=" .. ((package:is_arch("x64") or package:is_arch("x86_64")) and "64" or "32")) |
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if package:is_plat("windows") then |
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io.replace("SConstruct", "/MD", "/" .. package:config("vs_runtime"), {plain = true}) |
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end |
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-- this fixes an error on ios and osx (https://godotengine.org/qa/65616/problems-compiling-gdnative-c-example-on-osx) |
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if package:is_plat("macosx", "iphoneos") then |
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io.replace("SConstruct", "-std=c++14", "-std=c++17", {plain = true}) |
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end |
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-- fix to use correct ranlib, @see https://github.com/godotengine/godot-cpp/issues/510 |
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if package:is_plat("android") then |
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io.replace("SConstruct", |
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[[env['AR'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ar"]], |
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[[env['AR'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ar" |
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env['RANLIB'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ranlib"]], {plain = true}) |
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end |
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import("package.tools.scons").build(package, configs) |
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os.cp("bin/*." .. (package:is_plat("windows") and "lib" or "a"), package:installdir("lib")) |
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os.cp("include/core/*.hpp", package:installdir("include/core")) |
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os.cp("include/gen/*.hpp", package:installdir("include/gen")) |
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os.cp("godot-headers/android", package:installdir("include")) |
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os.cp("godot-headers/arvr", package:installdir("include")) |
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os.cp("godot-headers/gdnative", package:installdir("include")) |
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os.cp("godot-headers/nativescript", package:installdir("include")) |
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os.cp("godot-headers/net", package:installdir("include")) |
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os.cp("godot-headers/pluginscript", package:installdir("include")) |
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os.cp("godot-headers/videodecoder", package:installdir("include")) |
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os.cp("godot-headers/*.h", package:installdir("include")) |
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end) |
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on_test(function (package) |
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assert(package:check_cxxsnippets({test = [[ |
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#include <Godot.hpp> |
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#include <Reference.hpp> |
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using namespace godot; |
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class SimpleClass : public Reference { |
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GODOT_CLASS(SimpleClass, Reference); |
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public: |
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SimpleClass() { } |
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void _init() { } |
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Variant method(Variant arg) { |
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Variant ret; ret = arg; return ret; |
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} |
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static void _register_methods() { |
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register_method("method", &SimpleClass::method); |
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} |
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}; |
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extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) { godot::Godot::gdnative_init(o); } |
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extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) { godot::Godot::gdnative_terminate(o); } |
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extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) { |
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godot::Godot::nativescript_init(handle); |
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godot::register_class<SimpleClass>(); |
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} |
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]]}, {configs = {languages = "cxx17"}})) |
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end)
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