package An official xmake package repository https://xrepo.xmake.io/
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package("gamenetworkingsockets")
set_homepage("https://github.com/ValveSoftware/GameNetworkingSockets")
set_description("Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption. ")
set_license("BSD-3-Clause")
set_urls("https://github.com/ValveSoftware/GameNetworkingSockets/archive/$(version).tar.gz",
"https://github.com/ValveSoftware/GameNetworkingSockets.git")
add_versions("v1.2.0", "768a7cec2491e34c824204c4858351af2866618ceb13a024336dc1df8076bef3")
if is_plat("windows") then
add_syslinks("ws2_32")
add_defines("_WINDOWS", "WIN32")
else
add_defines("POSIX", "LINUX")
add_syslinks("pthread")
end
on_load("windows", "linux", function(package)
if not package:config("shared") then
package:add("defines", "STEAMNETWORKINGSOCKETS_STATIC_LINK")
if is_plat("windows") then
package:add("deps", "libsodium", "protobuf-cpp")
else
package:add("deps", "openssl", "protobuf-cpp")
end
end
end)
on_install("windows", "linux", function (package)
-- We need copy source codes to the working directory with short path on windows
--
-- Because the target name and source file path of this project are too long,
-- it's absolute path exceeds the windows path length limit.
--
local oldir
if is_host("windows") then
local sourcedir = os.tmpdir() .. ".dir"
os.tryrm(sourcedir)
os.cp(os.curdir(), sourcedir)
oldir = os.cd(sourcedir)
end
local configs = {}
if package:config("shared") then
configs.kind = "shared"
end
os.cp(path.join(package:scriptdir(), "port", "xmake.lua"), "xmake.lua")
import("package.tools.xmake").install(package, configs)
if oldir then
os.cd(oldir)
end
end)
on_test(function (package)
assert(package:has_cxxfuncs("GameNetworkingSockets_Kill()", {includes = "steam/steamnetworkingsockets.h"}))
end)