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55 lines
2.4 KiB
55 lines
2.4 KiB
package("box2d") |
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set_homepage("https://box2d.org") |
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set_description("A 2D Physics Engine for Games") |
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set_urls("https://github.com/erincatto/box2d/archive/v$(version).zip") |
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add_versions("2.4.0", "6aebbc54c93e367c97e382a57ba12546731dcde51526964c2ab97dec2050f8b9") |
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add_versions("2.4.1", "0cb512dfa5be79ca227cd881b279adee61249c85c8b51caf5aa036b71e943002") |
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add_deps("cmake") |
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on_install("windows", "linux", "macosx", "mingw", function (package) |
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local configs = {} |
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table.insert(configs, "-DBOX2D_BUILD_UNIT_TESTS=OFF") |
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table.insert(configs, "-DBOX2D_BUILD_TESTBED=OFF") |
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table.insert(configs, "-DBOX2D_BUILD_DOCS=OFF") |
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table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) |
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import("package.tools.cmake").build(package, configs, {buildir = "build"}) |
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if package:is_plat("windows") then |
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os.trycp(path.join("build", "src", "*", "*.lib"), package:installdir("lib")) |
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os.trycp(path.join("build", "bin", "*", "*.lib"), package:installdir("lib")) |
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else |
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os.trycp("build/src/*.a", package:installdir("lib")) |
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os.trycp("build/bin/*.a", package:installdir("lib")) |
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end |
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os.cp("include", package:installdir()) |
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end) |
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on_test(function (package) |
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assert(package:check_cxxsnippets({test = [[ |
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void test(int argc, char** argv) { |
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b2World world(b2Vec2(0.0f, -10.0f)); |
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b2BodyDef bodyDef; |
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bodyDef.type = b2_dynamicBody; |
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bodyDef.position.Set(0.0f, 4.0f); |
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b2Body* body = world.CreateBody(&bodyDef); |
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b2PolygonShape dynamicBox; |
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dynamicBox.SetAsBox(1.0f, 1.0f); |
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b2FixtureDef fixtureDef; |
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fixtureDef.shape = &dynamicBox; |
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fixtureDef.density = 1.0f; |
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fixtureDef.friction = 0.3f; |
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body->CreateFixture(&fixtureDef); |
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float timeStep = 1.0f / 60.0f; |
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int32 velocityIterations = 6; |
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int32 positionIterations = 2; |
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for (int32 i = 0; i < 60; ++i) |
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{ |
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world.Step(timeStep, velocityIterations, positionIterations); |
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b2Vec2 position = body->GetPosition(); |
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float angle = body->GetAngle(); |
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} |
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} |
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]]}, {configs = {languages = "c++11"}, includes = "box2d/box2d.h"})) |
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end)
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