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package("newtondynamics4")
set_homepage("http://newtondynamics.com")
set_description("Newton Dynamics is an integrated solution for real time simulation of physics environments.")
set_license("zlib")
add_urls("https://github.com/MADEAPPS/newton-dynamics/archive/refs/tags/$(version).tar.gz",
"https://github.com/MADEAPPS/newton-dynamics.git")
add_versions("v4.01", "c92b64f33488c4774debc110418cbc713fd8e07f37b15e4917b92a7a8d5e785a")
add_patches("v4.01", path.join(os.scriptdir(), "patches", "v4.01", "cmake.patch"), "a189d6282640b6d46c5f9d0926930bbc2d7bb4f242383fae3521b6b211f569e7")
add_configs("symbols", {description = "Enable debug symbols in release", default = false, type = "boolean"})
add_includedirs("include", "include/ndCore", "include/ndCollision", "include/ndNewton")
add_deps("cmake")
add_links("ndNewton")
if is_plat("linux", "android") then
add_syslinks("dl", "pthread")
end
on_load(function (package)
if package:is_plat("windows") and package:config("shared") then
package:add("defines", "_D_CORE_DLL")
package:add("defines", "_D_COLLISION_DLL")
package:add("defines", "_D_NEWTON_DLL")
package:add("defines", "_D_D_TINY_DLL")
end
end)
on_install("windows", "linux", "macosx", "mingw", function (package)
os.cd("newton-4.00")
local configs = {
"-DNEWTON_BUILD_SANDBOX_DEMOS=OFF",
"-DNEWTON_BUILD_TEST=OFF",
"-DNEWTON_BUILD_CREATE_SUB_PROJECTS=OFF",
"-DNEWTON_ENABLE_AVX2_SOLVER=OFF"
}
if package:config("shared") then
table.insert(configs, "-DBUILD_SHARED_LIBS=ON")
table.insert(configs, "-DNEWTON_BUILD_SHARED_LIBS=ON")
else
table.insert(configs, "-DBUILD_SHARED_LIBS=OFF")
table.insert(configs, "-DNEWTON_BUILD_SHARED_LIBS=OFF")
end
if package:debug() then
table.insert(configs, "-DCMAKE_BUILD_TYPE=Debug")
elseif package:config("symbols") then
table.insert(configs, "-DCMAKE_BUILD_TYPE=RelWithDebInfo")
else
table.insert(configs, "-DCMAKE_BUILD_TYPE=Release")
end
import("package.tools.cmake").install(package, configs)
end)
on_test(function (package)
assert(package:check_cxxsnippets({test = [[
void test(int args, char** argv) {
ndWorld world;
world.Update(0.01f);
}
]]}, {configs = {languages = "c++11"}, includes = "ndNewton/ndNewton.h"}))
end)