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84 lines
3.6 KiB
84 lines
3.6 KiB
package("imgui") |
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set_homepage("https://github.com/ocornut/imgui") |
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set_description("Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies") |
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add_urls("https://github.com/ocornut/imgui/archive/$(version).tar.gz", |
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"https://github.com/ocornut/imgui.git") |
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add_versions("v1.83", "ccf3e54b8d1fa30dd35682fc4f50f5d2fe340b8e29e08de71287d0452d8cc3ff") |
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add_versions("v1.82", "fefa2804bd55f3d25b134af08c0e1f86d4d059ac94cef3ee7bd21e2f194e5ce5") |
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add_versions("v1.81", "f7c619e03a06c0f25e8f47262dbc32d61fd033d2c91796812bf0f8c94fca78fb") |
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add_versions("v1.80", "d7e4e1c7233409018437a646680316040e6977b9a635c02da93d172baad94ce9") |
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add_versions("v1.79", "f1908501f6dc6db8a4d572c29259847f6f882684b10488d3a8d2da31744cd0a4") |
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add_versions("v1.75", "1023227fae4cf9c8032f56afcaea8902e9bfaad6d9094d6e48fb8f3903c7b866") |
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add_configs("user_config", {description = "Use user config (disables test!)", default = nil, type = "string"}) |
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add_configs("glfw_opengl3", {description = "Use glfw+opengl3 as backend", default = false, type = "boolean"}) |
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add_includedirs("include", "include/imgui") |
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if is_plat("windows", "mingw") then |
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add_syslinks("Imm32") |
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end |
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on_load("macosx", "linux", "windows", "mingw", "android", "iphoneos", function (package) |
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if package:config("glfw_opengl3") then |
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package:add("deps", "glad") |
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package:add("deps", "glfw") |
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package:add("defines", "IMGUI_IMPL_OPENGL_LOADER_GLAD") |
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end |
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end) |
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on_install("macosx", "linux", "windows", "mingw", "android", "iphoneos", function (package) |
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local xmake_lua |
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if package:config("glfw_opengl3") then |
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xmake_lua = [[ |
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add_rules("mode.debug", "mode.release") |
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add_requires("glfw", "glad") |
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target("imgui") |
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set_kind("static") |
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add_files("*.cpp", "backends/imgui_impl_glfw.cpp", "backends/imgui_impl_opengl3.cpp") |
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add_defines("IMGUI_IMPL_OPENGL_LOADER_GLAD") |
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add_packages("glfw", "glad") |
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add_includedirs(".") |
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add_headerfiles("*.h", {prefixdir = "imgui"}) |
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add_headerfiles("backends/imgui_impl_glfw.h", "backends/imgui_impl_opengl3.h") |
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]] |
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else |
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xmake_lua = [[ |
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add_rules("mode.debug", "mode.release") |
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target("imgui") |
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set_kind("static") |
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add_files("*.cpp") |
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add_headerfiles("imgui.h", "imconfig.h") |
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]] |
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end |
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local user_config = package:config("user_config") |
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if user_config ~= nil then |
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if is_host("windows") then |
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user_config = user_config:gsub("\\", "\\\\") |
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end |
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xmake_lua = xmake_lua .. "add_defines(\"IMGUI_USER_CONFIG=\\\"" .. user_config .. "\\\"\")" |
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end |
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io.writefile("xmake.lua", xmake_lua) |
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import("package.tools.xmake").install(package) |
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end) |
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on_test(function (package) |
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local user_config = package:config("user_config") |
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assert(user_config ~= nil or package:check_cxxsnippets({test = [[ |
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void test() { |
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IMGUI_CHECKVERSION(); |
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ImGui::CreateContext(); |
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ImGuiIO& io = ImGui::GetIO(); |
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ImGui::NewFrame(); |
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ImGui::Text("Hello, world!"); |
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ImGui::ShowDemoWindow(NULL); |
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ImGui::Render(); |
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ImGui::DestroyContext(); |
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} |
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]]}, {configs = {languages = "c++11"}, includes = {"imgui.h"}})) |
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end)
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