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55 lines
2.4 KiB
55 lines
2.4 KiB
package("raylib") |
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set_homepage("http://www.raylib.com") |
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set_description("A simple and easy-to-use library to enjoy videogames programming.") |
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if is_plat("macosx") then |
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add_urls("https://github.com/raysan5/raylib/releases/download/$(version).tar.gz", {version = function (version) |
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if version:ge("3.5.0") then |
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return version .. "/raylib-" .. version .. "_macos" |
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else |
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return version .. "/raylib-" .. version .. "-macOS" |
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end |
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end}) |
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add_versions("2.5.0", "e9ebdf70ad4912dc9f3c7965dc702d5c61f2841aeae521e8dd3b0a96a9d82d58") |
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add_versions("3.0.0", "8244898b09887f29baa9325b5ae47c30ec0f45dc15b4f740178c65af068b3141") |
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add_versions("3.5.0", "9b9be75fe1b231225c91a6fcf5ed9c24cbf03c6193f917e40e4655ef27f281e2") |
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else |
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add_urls("https://github.com/raysan5/raylib/archive/$(version).tar.gz", |
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"https://github.com/raysan5/raylib.git") |
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add_versions("2.5.0", "fa947329975bdc9ea284019f0edc30ca929535dc78dcf8c19676900d67a845ac") |
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add_versions("3.0.0", "164d1cc1710bb8e711a495e84cc585681b30098948d67d482e11dc37d2054eab") |
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add_versions("3.5.0", "761985876092fa98a99cbf1fef7ca80c3ee0365fb6a107ab901a272178ba69f5") |
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end |
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if not is_plat("macosx") then |
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add_deps("cmake >=3.11") |
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end |
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if is_plat("macosx") then |
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add_frameworks("OpenGL", "CoreVideo", "CoreGraphics", "AppKit", "IOKit", "CoreFoundation", "Foundation") |
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elseif is_plat("windows") then |
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add_syslinks("gdi32", "user32", "winmm", "shell32") |
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elseif is_plat("linux") then |
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add_syslinks("pthread", "dl", "m") |
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add_deps("libx11", "libxrandr", "libxrender", "libxinerama", "libxcursor", "libxi", "libxext") |
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end |
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on_install("macosx", function (package) |
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os.cp("include/raylib.h", package:installdir("include")) |
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os.cp("lib/libraylib.a", package:installdir("lib")) |
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end) |
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on_install("windows", "linux", function (package) |
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import("package.tools.cmake").install(package, {"-DBUILD_EXAMPLES=OFF", "-DBUILD_GAMES=OFF"}) |
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end) |
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on_test(function (package) |
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assert(package:check_cxxsnippets({test = [[ |
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void test() { |
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InitWindow(100, 100, "hello world!"); |
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Camera camera = { 0 }; |
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UpdateCamera(&camera); |
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} |
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]]}, {includes = {"raylib.h"}})) |
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end)
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