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123 lines
5.3 KiB
123 lines
5.3 KiB
package("box2d") |
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set_homepage("https://box2d.org") |
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set_description("A 2D Physics Engine for Games") |
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set_license("MIT") |
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set_urls("https://github.com/erincatto/box2d/archive/refs/tags/$(version).tar.gz", |
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"https://github.com/erincatto/box2d.git") |
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add_versions("v3.0.0", "64ad759006cd2377c99367f51fb36942b57f0e9ad690ed41548dd620e6f6c8b1") |
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add_versions("v2.4.2", "85b9b104d256c985e6e244b4227d447897fac429071cc114e5cc819dae848852") |
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add_configs("avx2", {description = "Enable AVX2.", default = false, type = "boolean"}) |
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if is_plat("linux", "bsd") then |
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add_syslinks("pthread") |
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end |
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add_deps("cmake") |
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if on_check then |
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on_check(function (package) |
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if package:version():ge("3.0.0") then |
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if package:check_sizeof("void*") == "4" then |
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raise("package(box2d >=3.0.0) unsupported 32-bit") |
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end |
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if package:is_plat("windows") then |
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assert(not package:is_arch("arm64.*"), "package(box2d/arm >=3.0.0) Unsupported architecture.") |
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end |
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if package:is_plat("android") then |
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local ndk = package:toolchain("ndk") |
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local ndk_sdkver = ndk:config("ndk_sdkver") |
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assert(ndk_sdkver and tonumber(ndk_sdkver) >= 28, "package(box2d >=3.0.0) requires ndk api level >= 28") |
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end |
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local configs = {languages = "c11"} |
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if package:has_tool("cc", "cl") then |
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configs.cflags = "/experimental:c11atomics" |
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end |
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assert(package:has_cincludes("stdatomic.h", {configs = configs}), |
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"package(box2d >=3.0.0) Requires at least C11 and stdatomic.h") |
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end |
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end) |
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end |
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on_install("!bsd", function (package) |
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if package:config("shared") then |
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package:add("defines", "B2_SHARED") |
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end |
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if package:is_plat("windows") and package:is_debug() then |
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package:add("defines", "B2_ENABLE_ASSERT") |
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end |
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io.replace("CMakeLists.txt", [[set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")]], "", {plain = true}) |
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local configs = { |
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"-DBOX2D_BUILD_UNIT_TESTS=OFF", |
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"-DBOX2D_BUILD_TESTBED=OFF", |
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"-DBOX2D_SAMPLES=OFF", |
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"-DBOX2D_UNIT_TESTS=OFF", |
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"-DBOX2D_VALIDATE=OFF", |
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"--compile-no-warning-as-error", |
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} |
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table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:is_debug() and "Debug" or "Release")) |
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table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF")) |
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table.insert(configs, "-DBOX2D_SANITIZE=" .. (package:config("asan") and "ON" or "OFF")) |
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table.insert(configs, "-DBOX2D_AVX2=" .. (package:config("avx2") and "ON" or "OFF")) |
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os.mkdir(path.join(package:buildir(), "src/pdb")) |
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import("package.tools.cmake").install(package, configs) |
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if package:gitref() or package:version():ge("3.0.0") then |
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os.cp("include", package:installdir()) |
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end |
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if package:config("shared") then |
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os.trycp(path.join(package:buildir(), "bin/box2d.pdb"), package:installdir("bin")) |
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else |
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os.trycp(path.join(package:buildir(), "bin/box2d.pdb"), package:installdir("lib")) |
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end |
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end) |
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on_test(function (package) |
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if package:gitref() or package:version():ge("3.0.0") then |
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assert(package:check_csnippets({test = [[ |
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void test(int argc, char** argv) { |
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b2WorldDef worldDef = b2DefaultWorldDef(); |
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b2WorldId worldId = b2CreateWorld(&worldDef); |
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b2BodyDef bodyDef = b2DefaultBodyDef(); |
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b2BodyId bodyId = b2CreateBody(worldId, &bodyDef); |
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b2Polygon box = b2MakeBox(1.0f, 1.0f); |
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b2ShapeDef shapeDef = b2DefaultShapeDef(); |
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b2CreatePolygonShape(bodyId, &shapeDef, &box); |
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float timeStep = 1.0f / 60.0f; |
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int subStepCount = 4; |
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b2World_Step(worldId, timeStep, subStepCount); |
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b2Vec2 position = b2Body_GetPosition(bodyId); |
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b2Rot rotation = b2Body_GetRotation(bodyId); |
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b2DestroyWorld(worldId); |
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} |
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]]}, {configs = {languages = "c11"}, includes = "box2d/box2d.h"})) |
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else |
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assert(package:check_cxxsnippets({test = [[ |
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void test(int argc, char** argv) { |
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b2World world(b2Vec2(0.0f, -10.0f)); |
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b2BodyDef bodyDef; |
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b2Body* body = world.CreateBody(&bodyDef); |
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b2PolygonShape box; |
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box.SetAsBox(1.0f, 1.0f); |
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b2FixtureDef fixtureDef; |
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fixtureDef.shape = &box; |
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body->CreateFixture(&fixtureDef); |
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float timeStep = 1.0f / 60.0f; |
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int32 velocityIterations = 6; |
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int32 positionIterations = 2; |
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world.Step(timeStep, velocityIterations, positionIterations); |
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b2Vec2 position = body->GetPosition(); |
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float angle = body->GetAngle(); |
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} |
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]]}, {configs = {languages = "c++11"}, includes = "box2d/box2d.h"})) |
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end |
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end)
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