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add_rules("mode.debug", "mode.release")
set_languages("cxx11")
option("dx9", {showmenu = true, default = false})
option("dx10", {showmenu = true, default = false})
option("dx11", {showmenu = true, default = false})
option("dx12", {showmenu = true, default = false})
option("glfw", {showmenu = true, default = false})
option("opengl2", {showmenu = true, default = false})
option("opengl3", {showmenu = true, default = false})
option("glad", {showmenu = true, default = false})
option("sdl2", {showmenu = true, default = false})
option("sdlrenderer", {showmenu = true, default = false})
option("vulkan", {showmenu = true, default = false})
option("win32", {showmenu = true, default = false})
option("freetype", {showmenu = true, default = false})
option("user_config", {showmenu = true, default = nil, type = "string"})
option("wchar32", {showmenu = true, default = false})
if has_config("glfw") then
add_requires("glfw")
end
if has_config("glad") then
add_requires("glad")
end
if has_config("sdlrenderer") then
add_requires("libsdl >=2.0.17")
elseif has_config("sdl2") then
add_requires("libsdl")
end
if has_config("vulkan") then
add_requires("vulkansdk")
end
if has_config("freetype") then
add_requires("freetype")
end
target("imgui")
set_kind("static")
add_files("*.cpp")
add_headerfiles("*.h")
add_includedirs(".")
if has_config("dx9") then
add_files("backends/imgui_impl_dx9.cpp")
add_headerfiles("(backends/imgui_impl_dx9.h)")
end
if has_config("dx10") then
add_files("backends/imgui_impl_dx10.cpp")
add_headerfiles("(backends/imgui_impl_dx10.h)")
end
if has_config("dx11") then
add_files("backends/imgui_impl_dx11.cpp")
add_headerfiles("(backends/imgui_impl_dx11.h)")
end
if has_config("dx12") then
add_files("backends/imgui_impl_dx12.cpp")
add_headerfiles("(backends/imgui_impl_dx12.h)")
end
if has_config("glfw") then
add_files("backends/imgui_impl_glfw.cpp")
add_headerfiles("(backends/imgui_impl_glfw.h)")
add_packages("glfw")
end
if has_config("opengl2") then
add_files("backends/imgui_impl_opengl2.cpp")
add_headerfiles("(backends/imgui_impl_opengl2.h)")
end
if has_config("opengl3") then
add_files("backends/imgui_impl_opengl3.cpp")
add_headerfiles("(backends/imgui_impl_opengl3.h)")
if has_config("glad") then
add_defines("IMGUI_IMPL_OPENGL_LOADER_GLAD")
add_packages("glad")
else
add_headerfiles("(backends/imgui_impl_opengl3_loader.h)")
end
end
if has_config("sdl2") then
if os.exists("backends/imgui_impl_sdl2.cpp") then
add_files("backends/imgui_impl_sdl2.cpp")
add_headerfiles("(backends/imgui_impl_sdl2.h)")
else
add_files("backends/imgui_impl_sdl.cpp")
add_headerfiles("(backends/imgui_impl_sdl.h)")
end
add_packages("libsdl")
end
if has_config("sdlrenderer") then
add_files("backends/imgui_impl_sdlrenderer.cpp")
add_headerfiles("(backends/imgui_impl_sdlrenderer.h)")
add_packages("libsdl")
end
if has_config("vulkan") then
add_files("backends/imgui_impl_vulkan.cpp")
add_headerfiles("(backends/imgui_impl_vulkan.h)")
add_packages("vulkansdk")
end
if has_config("win32") then
add_files("backends/imgui_impl_win32.cpp")
add_headerfiles("(backends/imgui_impl_win32.h)")
end
if has_config("freetype") then
add_files("misc/freetype/imgui_freetype.cpp")
add_headerfiles("misc/freetype/imgui_freetype.h")
add_packages("freetype")
add_defines("IMGUI_ENABLE_FREETYPE")
end
if has_config("user_config") then
local user_config = get_config("user_config")
add_defines("IMGUI_USER_CONFIG=\"".. user_config .."\"")
end
if has_config("wchar32") then
add_defines("IMGUI_USE_WCHAR32")
end
after_install(function (target)
local config_file = path.join(target:installdir(), "include/imconfig.h")
if has_config("wchar32") then
io.gsub(config_file, "//#define IMGUI_USE_WCHAR32", "#define IMGUI_USE_WCHAR32")
end
if has_config("freetype") then
io.gsub(config_file, "//#define IMGUI_ENABLE_FREETYPE", "#define IMGUI_ENABLE_FREETYPE")
end
end)