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package("magnum") |
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set_homepage("https://magnum.graphics/") |
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set_description("Lightweight and modular C++11/C++14 graphics middleware for games and data visualization.") |
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set_license("MIT") |
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add_urls("https://github.com/mosra/magnum/archive/refs/tags/$(version).tar.gz", |
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"https://github.com/mosra/magnum.git") |
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add_versions("v2020.06", "98dfe802e56614e4e6bf750d9b693de46a5ed0c6eb479b0268f1a20bf34268bf") |
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add_configs("audio", {description = "Build audio module.", default = false, type = "boolean"}) |
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add_configs("vulkan", {description = "Build vulkan module.", default = false, type = "boolean"}) |
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add_deps("cmake", "corrade", "opengl") |
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add_links("MagnumAudio", "MagnumDebugTools", "MagnumGL", "MagnumMeshTools", "MagnumPrimitives", "MagnumSceneGraph", "MagnumShaders", "MagnumText", "MagnumTextureTools", "MagnumTrade", "MagnumVk", "Magnum") |
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on_load("windows", "linux", "macosx", function (package) |
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if package:config("audio") then |
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package:add("deps", "openal-soft", {configs = {shared = true}}) |
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end |
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if package:config("vulkan") then |
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package:add("deps", "vulkansdk") |
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end |
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end) |
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on_install("windows", "linux", "macosx", function (package) |
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local configs = {"-DBUILD_TESTS=OFF", "-DLIB_SUFFIX="} |
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table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) |
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table.insert(configs, "-DBUILD_STATIC=" .. (package:config("shared") and "OFF" or "ON")) |
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table.insert(configs, "-DWITH_AUDIO=" .. (package:config("audio") and "ON" or "OFF")) |
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table.insert(configs, "-DWITH_VK=" .. (package:config("vulkan") and "ON" or "OFF")) |
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import("package.tools.cmake").install(package, configs, {buildir = os.tmpdir()}) |
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end) |
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on_test(function (package) |
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assert(package:check_cxxsnippets({test = [[ |
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#include <Magnum/GL/Buffer.h> |
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#include <Magnum/Math/Color.h> |
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using namespace Magnum; |
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struct TriangleVertex { |
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Vector2 position; |
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Color3 color; |
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}; |
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void test() { |
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using namespace Math::Literals; |
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const TriangleVertex data[]{ |
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{{-0.5f, -0.5f}, 0xff0000_rgbf}, |
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{{ 0.5f, -0.5f}, 0x00ff00_rgbf}, |
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{{ 0.0f, 0.5f}, 0x0000ff_rgbf} |
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}; |
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GL::Buffer buffer; |
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buffer.setData(data); |
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} |
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]]}, {configs = {languages = "c++14"}})) |
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end)
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