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package("johnnyengine")
set_homepage("https://github.com/PucklaMotzer09/JohnnyEngine")
set_description("A 2D/3D Engine using OpenGL and SDL for input and the window")
add_urls("https://github.com/PucklaMotzer09/JohnnyEngine/archive/refs/tags/$(version).zip",
"https://github.com/PucklaMotzer09/JohnnyEngine.git")
add_versions("1.0.1", "53c11b827bea6fe30f9bca27adbd712eec85a0853c0402407930bae78ad54a8f")
add_patches("1.0.1", path.join(os.scriptdir(), "patches", "1.0.1", "win32_shared_fix.patch"), "fbe22cb5a9f0485982c7755936d14de6da3ce80a42394d48946b14b922847611")
add_deps("glew", "libsdl", "libsdl_ttf", "libsdl_mixer", "libsdl_gfx", "box2d", "assimp", "stb", "tmxparser")
on_install("windows", "linux", "macosx", function (package)
import("package.tools.xmake").install(package, {kind = (package:config("shared") and "shared" or "static")})
end)
on_test(function (package)
assert(package:check_cxxsnippets({test = [[
using namespace Johnny;
class Game : public MainClass {
public:
Game() {}
~Game() {}
bool init() override { return true; }
bool update() override { return true; }
bool render() override { return true; }
void quit() override {}
};
void test(int argc, char** argv) {
Vector2<double> v2(1.0, 2.0);
auto m4(Matrix4<float>::identity());
Rectangle<int> r(1, 2, 3, 4);
Game().run();
}
]]}, {configs = {languages = "cxx11"}, includes = "Johnny.h"}))
end)