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package("soloud")
set_description("SoLoud is an easy to use, free, portable c/c++ audio engine for games.")
set_homepage("https://github.com/jarikomppa/soloud")
set_license("zlib")
add_urls("https://github.com/jarikomppa/soloud/archive/refs/tags/RELEASE_$(version).zip",
{version = function (version) return version:gsub("%.", "") end})
add_versions("2020.02.07", "ad3a6ee2020150e33e72911ce46bbfe26f9c84ec08ff8d7f22680ce4970f7fd3")
add_deps("miniaudio")
add_patches("2020.02.07", path.join(os.scriptdir(), "patches", "miniaudio_v11.patch"), "d98b6727a159c3dccd45de872b321a1c180bc353af08d4bdce4e298f4de14f21")
if is_plat("linux") then
add_syslinks("pthread", "dl")
elseif is_plat("macosx", "iphoneos") then
add_frameworks("AudioToolbox", "AVFoundation", "CoreFoundation", "Foundation")
end
on_install(function (package)
os.rm("src/backend/miniaudio/miniaudio.h")
if package:is_plat("macosx", "iphoneos") then
os.mv("src/backend/miniaudio/soloud_miniaudio.cpp", "src/backend/miniaudio/soloud_miniaudio.mm")
end
io.writefile("xmake.lua", [[
add_rules("mode.debug", "mode.release")
add_requires("miniaudio")
target("soloud")
set_kind("$(kind)")
set_languages("cxx11")
add_headerfiles("include/(**.h)")
add_includedirs("include", {public = true})
-- for now we'll only support the miniaudio backend
add_defines("WITH_MINIAUDIO")
add_packages("miniaudio")
add_files("src/**.cpp|tools/**.cpp|backend/**.cpp|backend/**.mm")
add_files("src/**.c|tools/**.c|backend/**.c")
if is_plat("iphoneos", "macosx") then
add_frameworks("AudioToolbox", "AVFoundation", "CoreFoundation", "Foundation")
add_files("src/backend/miniaudio/*.mm")
else
add_files("src/backend/miniaudio/*.cpp")
end
]])
import("package.tools.xmake").install(package)
end)
on_test(function (package)
assert(package:check_cxxsnippets({test = [[
void test(int args, char** argv) {
SoLoud::Soloud soloud;
}
]]}, {includes = "soloud.h"}))
end)