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125 lines
9.8 KiB
125 lines
9.8 KiB
package("libsdl_gfx") |
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add_deps("libsdl") |
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on_load(function(package) |
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package:add("includedirs", "include") |
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end) |
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set_homepage("https://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx/") |
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set_description("Simple DirectMedia Layer primitives drawing library") |
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if is_plat("windows") then |
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set_urls("https://www.ferzkopp.net/Software/SDL2_gfx/SDL2_gfx-$(version).zip") |
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add_versions("1.0.4", "b6da07583b7fb8f4d8cee97cac9176b97a287f56a8112e22f38183ecf47b9dcb") |
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elseif is_plat("macosx", "linux") then |
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set_urls("https://www.ferzkopp.net/Software/SDL2_gfx/SDL2_gfx-$(version).tar.gz") |
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add_versions("1.0.4", "63e0e01addedc9df2f85b93a248f06e8a04affa014a835c2ea34bfe34e576262") |
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end |
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add_links("SDL2_gfx") |
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on_install("windows", function(package) |
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local file_name = "SDL2_gfx.vcxproj" |
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local inf = io.open(file_name, 'r') |
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local lines = "" |
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local line_count = 1 |
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while(true) do |
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local line = inf:read("*line") |
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if not line then break end |
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lines = lines .. line .. "\n" |
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if line_count == 11 then |
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lines = lines .. "<ProjectConfiguration Include=\"Debug|x64\"><Configuration>Debug</Configuration><Platform>x64</Platform></ProjectConfiguration>\n" |
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lines = lines .. "<ProjectConfiguration Include=\"Release|x64\"><Configuration>Release</Configuration><Platform>x64</Platform></ProjectConfiguration>\n" |
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elseif line_count == 30 then |
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lines = lines .. "<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='Release|x64'\" Label=\"Configuration\"><ConfigurationType>DynamicLibrary</ConfigurationType><CharacterSet>Unicode</CharacterSet><WholeProgramOptimization>true</WholeProgramOptimization><PlatformToolset>v141</PlatformToolset></PropertyGroup>\n" |
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lines = lines .. "<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='Debug|x64'\" Label=\"Configuration\"><ConfigurationType>DynamicLibrary</ConfigurationType><CharacterSet>Unicode</CharacterSet><PlatformToolset>v141</PlatformToolset></PropertyGroup>\n" |
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elseif line_count == 39 then |
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lines = lines .. "<ImportGroup Condition=\"'$(Configuration)|$(Platform)'=='Release|x64'\" Label=\"PropertySheets\"><Import Project=\"$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props\" Condition=\"exists('$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props')\" Label=\"LocalAppDataPlatform\" /></ImportGroup>\n" |
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lines = lines .. "<ImportGroup Condition=\"'$(Configuration)|$(Platform)'=='Debug|x64'\" Label=\"PropertySheets\"><Import Project=\"$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props\" Condition=\"exists('$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props')\" Label=\"LocalAppDataPlatform\" /></ImportGroup>\n" |
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elseif line_count == 48 then |
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lines = lines .. "<OutDir Condition=\"'$(Configuration)|$(Platform)'=='Debug|x64'\">$(Platform)\\$(Configuration)\\</OutDir><IntDir Condition=\"'$(Configuration)|$(Platform)'=='Debug|x64'\">$(Platform)\\$(Configuration)\\</IntDir><LinkIncremental Condition=\"'$(Configuration)|$(Platform)'=='Debug|x64'\">true</LinkIncremental>\n" |
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lines = lines .. "<OutDir Condition=\"'$(Configuration)|$(Platform)'=='Release|x64'\">$(Platform)\\$(Configuration)\\</OutDir><IntDir Condition=\"'$(Configuration)|$(Platform)'=='Release|x64'\">$(Platform)\\$(Configuration)\\</IntDir><LinkIncremental Condition=\"'$(Configuration)|$(Platform)'=='Release|x64'\">false</LinkIncremental>\n" |
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elseif line_count == 106 then |
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lines = lines .. "<ItemDefinitionGroup Condition=\"'$(Configuration)|$(Platform)'=='Debug|x64'\"><ClCompile><Optimization>Disabled</Optimization><AdditionalIncludeDirectories>..\\SDL2-2.0.5\\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories><PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;DLL_EXPORT;USE_MMX;%(PreprocessorDefinitions)</PreprocessorDefinitions><MinimalRebuild>true</MinimalRebuild><BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks><RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary><PrecompiledHeader></PrecompiledHeader><WarningLevel>Level3</WarningLevel><DebugInformationFormat>EditAndContinue</DebugInformationFormat></ClCompile><Link><AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies><AdditionalLibraryDirectories>..\\SDL2-2.0.5\\VisualC\\$(Platform)\\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories><GenerateDebugInformation>true</GenerateDebugInformation><SubSystem>Windows</SubSystem><RandomizedBaseAddress>false</RandomizedBaseAddress><DataExecutionPrevention></DataExecutionPrevention><ImportLibrary></ImportLibrary><TargetMachine>MachineX64</TargetMachine></Link><PostBuildEvent><Command></Command></PostBuildEvent></ItemDefinitionGroup>\n" |
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lines = lines .. "<ItemDefinitionGroup Condition=\"'$(Configuration)|$(Platform)'=='Release|x64'\"><ClCompile><Optimization>MaxSpeed</Optimization><AdditionalIncludeDirectories>..\\SDL2-2.0.5\\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories><IntrinsicFunctions>true</IntrinsicFunctions><PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;DLL_EXPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions><RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary><FunctionLevelLinking>true</FunctionLevelLinking><PrecompiledHeader></PrecompiledHeader><WarningLevel>Level3</WarningLevel><DebugInformationFormat>ProgramDatabase</DebugInformationFormat></ClCompile><Link><AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies><AdditionalLibraryDirectories>..\\SDL2-2.0.5\\VisualC\\$(Platform)\\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories><GenerateDebugInformation>true</GenerateDebugInformation><SubSystem>Windows</SubSystem><OptimizeReferences>true</OptimizeReferences><EnableCOMDATFolding>true</EnableCOMDATFolding><TargetMachine>MachineX64</TargetMachine></Link><PostBuildEvent><Command></Command></PostBuildEvent></ItemDefinitionGroup>\n" |
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elseif line_count == 123 then |
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lines = lines .. "<ExcludedFromBuild Condition=\"'$(Configuration)|$(Platform)'=='Debug|x64'\">true</ExcludedFromBuild>\n" |
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elseif line_count == 127 then |
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lines = lines .. "<ExcludedFromBuild Condition=\"'$(Configuration)|$(Platform)'=='Debug|x64'\">true</ExcludedFromBuild>\n" |
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end |
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line_count = line_count + 1 |
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end |
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inf:close() |
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io.writefile(file_name, lines) |
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local file_name = "SDL2_gfx.vcxproj" |
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local content = io.readfile(file_name) |
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content = content:gsub("<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>", "") |
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content = content:gsub("v141", "v142") |
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content = content:gsub("%%%(AdditionalIncludeDirectories%)", package:dep("libsdl"):installdir("include", "SDL2") .. ";%%%(AdditionalIncludeDirectories%)") |
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content = content:gsub("%%%(AdditionalLibraryDirectories%)", package:dep("libsdl"):installdir("lib") .. ";%%%(AdditionalLibraryDirectories%)") |
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io.writefile(file_name, content) |
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local file_name = "SDL2_gfx.sln" |
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local inf = io.open(file_name, 'r') |
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local lines = "" |
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local line_count = 1 |
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while(true) do |
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local line = inf:read("*line") |
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if not line then break end |
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lines = lines .. line .. "\n" |
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if line_count == 17 then |
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lines = lines .. "Debug|x64 = Debug|x64\n" |
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lines = lines .. "Release|x64 = Release|x64\n" |
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elseif line_count == 21 then |
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lines = lines .. "\t\t{AE22EFD3-6E6D-48C0-AF3D-EF190406BEDC}.Debug|x64.ActiveCfg = Debug|x64\n\t\t{AE22EFD3-6E6D-48C0-AF3D-EF190406BEDC}.Debug|x64.Build.0 = Debug|x64\n" |
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elseif line_count == 23 then |
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lines = lines .. "\t\t{AE22EFD3-6E6D-48C0-AF3D-EF190406BEDC}.Release|x64.ActiveCfg = Release|x64\n\t\t{AE22EFD3-6E6D-48C0-AF3D-EF190406BEDC}.Release|x64.Build.0 = Release|x64\n" |
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end |
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line_count = line_count + 1 |
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end |
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inf:close() |
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io.writefile(file_name, lines) |
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local configs = {} |
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local build_dir = "" |
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if package:arch() == "x86" then |
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build_dir = "Win32" |
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else |
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build_dir = "x64" |
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end |
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table.insert(configs, "/property:Configuration=Release") |
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table.insert(configs, "/property:Platform=" .. build_dir) |
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table.insert(configs, "-target:SDL2_gfx") |
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import("package.tools.msbuild").build(package, configs) |
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build_dir = path.join(build_dir, "Release") |
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os.cp(path.join(build_dir, "*.lib"), package:installdir("lib")) |
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os.cp(path.join(build_dir, "*.dll"), package:installdir("lib")) |
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os.cp("*.h", package:installdir("include", "SDL2")) |
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end) |
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on_install("macosx", "linux", function (package) |
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local configs = {} |
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if package:config("shared") then |
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table.insert(configs, "--enable-shared=yes") |
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else |
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table.insert(configs, "--enable-shared=no") |
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end |
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table.insert(configs, "--with-sdl-prefix=" .. package:dep("libsdl"):installdir()) |
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import("package.tools.autoconf").install(package, configs) |
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end) |
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on_test(function (package) |
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assert(package:has_cfuncs("aacircleRGBA", {includes = "SDL2/SDL2_gfxPrimitives.h", configs = {defines = "SDL_MAIN_HANDLED"}})) |
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assert(package:has_cfuncs("SDL_initFramerate", {includes = "SDL2/SDL2_framerate.h", configs = {defines = "SDL_MAIN_HANDLED"}})) |
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assert(package:has_cfuncs("rotozoomSurface", {includes = "SDL2/SDL2_rotozoom.h", configs = {defines = "SDL_MAIN_HANDLED"}})) |
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assert(package:has_cfuncs("SDL_imageFilterAdd", {includes = "SDL2/SDL2_imageFilter.h", configs = {defines = "SDL_MAIN_HANDLED"}})) |
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end)
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