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91 lines
4.4 KiB
91 lines
4.4 KiB
package("libsdl_gfx") |
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set_homepage("https://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx/") |
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set_description("Simple DirectMedia Layer primitives drawing library") |
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if is_plat("windows") then |
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set_urls("https://www.ferzkopp.net/Software/SDL2_gfx/SDL2_gfx-$(version).zip", {alias = "ferzkopp"}) |
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add_urls("https://sourceforge.net/projects/sdl2gfx/files/SDL2_gfx-$(version).tar.gz", {alias = "sourceforge"}) |
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add_versions("ferzkopp:1.0.4", "b6da07583b7fb8f4d8cee97cac9176b97a287f56a8112e22f38183ecf47b9dcb") |
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add_versions("sourceforge:1.0.4", "63e0e01addedc9df2f85b93a248f06e8a04affa014a835c2ea34bfe34e576262") |
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add_patches("1.0.4", path.join(os.scriptdir(), "patches", "1.0.4", "add-x64-support.patch"), "2ea0eda111d95864bbc9aedbf8aa91dd3923208d2816a626dfd6bc173986e426") |
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add_patches("1.0.4", path.join(os.scriptdir(), "patches", "1.0.4", "lrint_fix.patch"), "9fb928306fb25293720214377bff2f605f60ea26f43ea5346cf1268c504aff1a") |
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elseif is_plat("macosx", "linux") then |
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set_urls("https://www.ferzkopp.net/Software/SDL2_gfx/SDL2_gfx-$(version).tar.gz") |
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add_urls("https://sourceforge.net/projects/sdl2gfx/files/SDL2_gfx-$(version).tar.gz") |
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add_versions("1.0.4", "63e0e01addedc9df2f85b93a248f06e8a04affa014a835c2ea34bfe34e576262") |
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end |
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if is_plat("mingw") and is_subhost("msys") then |
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add_extsources("pacman::SDL2_gfx") |
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elseif is_plat("linux") then |
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add_extsources("pacman::sdl2_gfx", "apt::libsdl2-gfx-dev") |
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elseif is_plat("macosx") then |
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add_extsources("brew::sdl2_gfx") |
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end |
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add_deps("libsdl") |
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add_links("SDL2_gfx") |
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add_includedirs("include", "include/SDL2") |
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on_install("windows", function(package) |
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import("core.tool.toolchain") |
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local vs = tonumber(toolchain.load("msvc"):config("vs")) |
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if vs < 2019 then |
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raise("Your compiler is too old to use this library.") |
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end |
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local file_name = "SDL2_gfx.vcxproj" |
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local content = io.readfile(file_name) |
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content = content:gsub("%%%(AdditionalIncludeDirectories%)", package:dep("libsdl"):installdir("include", "SDL2") .. ";%%(AdditionalIncludeDirectories)") |
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content = content:gsub("%%%(AdditionalLibraryDirectories%)", package:dep("libsdl"):installdir("lib") .. ";%%(AdditionalLibraryDirectories)") |
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io.writefile(file_name, content) |
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-- MSVC trick no longer required since C++11 |
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io.replace("SDL2_gfxPrimitives.c", "#if defined(_MSC_VER)", "#if 0", {plain = true}) |
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local configs = {} |
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local arch = package:is_arch("x86") and "Win32" or "x64" |
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local mode = package:debug() and "Debug" or "Release" |
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table.insert(configs, "/property:Configuration=" .. mode) |
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table.insert(configs, "/property:Platform=" .. arch) |
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if vs >= 2022 then |
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table.insert(configs, "/p:PlatformToolset=v143") |
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end |
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table.insert(configs, "-target:SDL2_gfx") |
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import("package.tools.msbuild").build(package, configs) |
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local build_dir = path.join(arch, mode) |
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os.cp(path.join(build_dir, "*.lib"), package:installdir("lib")) |
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os.cp(path.join(build_dir, "*.dll"), package:installdir("bin")) |
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os.cp("*.h", package:installdir("include", "SDL2")) |
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end) |
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on_install("macosx", "linux", function (package) |
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local configs = {} |
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if package:config("shared") then |
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table.insert(configs, "--enable-shared=yes") |
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else |
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table.insert(configs, "--enable-shared=no") |
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end |
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if package:is_plat("linux") and package:config("pic") ~= false then |
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table.insert(configs, "--with-pic") |
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end |
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local libsdl = package:dep("libsdl") |
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if libsdl and not libsdl:is_system() then |
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table.insert(configs, "--with-sdl-prefix=" .. libsdl:installdir()) |
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end |
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import("package.tools.autoconf").install(package, configs) |
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end) |
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on_test(function (package) |
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assert(package:has_cfuncs("aacircleRGBA", {includes = "SDL2/SDL2_gfxPrimitives.h", configs = {defines = "SDL_MAIN_HANDLED"}})) |
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assert(package:has_cfuncs("SDL_initFramerate", {includes = "SDL2/SDL2_framerate.h", configs = {defines = "SDL_MAIN_HANDLED"}})) |
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assert(package:has_cfuncs("rotozoomSurface", {includes = "SDL2/SDL2_rotozoom.h", configs = {defines = "SDL_MAIN_HANDLED"}})) |
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assert(package:has_cfuncs("SDL_imageFilterAdd", {includes = "SDL2/SDL2_imageFilter.h", configs = {defines = "SDL_MAIN_HANDLED"}})) |
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end)
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