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62 lines
3.0 KiB
62 lines
3.0 KiB
package("directxtk") |
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set_homepage("https://github.com/microsoft/DirectXTK") |
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set_description("A collection of helper classes for writing Direct3D 11 C++ code For Windows.") |
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set_urls("https://github.com/microsoft/DirectXTK/archive/$(version).zip", |
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"https://github.com/microsoft/DirectXTK.git", |
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{version = function (version) |
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local versions = { |
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["20.9.0"] = "sept2020", |
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["21.4.0"] = "apr2021", |
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["21.11.0"] = "nov2021", |
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["24.2.0"] = "feb2024" |
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} |
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return versions[tostring(version)] |
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end}) |
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add_versions("20.9.0", "9d5131243bf3e33db2e3a968720d860abdcbbe7cb037c2cb5dd06046d439ed09") |
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add_versions("21.4.0", "481e769b1aabd08b46659bbec8363a2429f04d3bb9a1e857eb0ebd163304d1bf") |
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add_versions("21.11.0", "d25e634b0e225ae572f82d0d27c97051b0069c6813d7be12453039a504dffeb8") |
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add_versions("24.2.0", "edb643b2444ff24925339cfb1bc9f76c671d5404a5549d32ecaa0d61bbab28c9") |
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add_deps("cmake") |
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-- FIXME arm/MT met some link errors |
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if is_arch("arm.*") then |
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add_configs("runtimes", {description = "Set compiler runtimes.", default = "MD", readonly = true}) |
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end |
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if on_check then |
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on_check("windows", function (package) |
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local vs_sdkver = package:toolchain("msvc"):config("vs_sdkver") |
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if vs_sdkver then |
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local build_ver = string.match(vs_sdkver, "%d+%.%d+%.(%d+)%.?%d*") |
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assert(tonumber(build_ver) >= 19041, "DirectXTK requires Windows SDK to be at least 10.0.19041.0") |
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end |
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end) |
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end |
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on_install("windows", function (package) |
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local configs = {} |
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local vs_sdkver = package:toolchain("msvc"):config("vs_sdkver") |
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if vs_sdkver then |
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table.insert(configs, "-DCMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION=" .. vs_sdkver) |
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table.insert(configs, "-DCMAKE_SYSTEM_VERSION=" .. vs_sdkver) |
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end |
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table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF")) |
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table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) |
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-- fix path issue with spaces |
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io.replace("Src/Shaders/CompileShaders.cmd", " %1.hlsl ", " \"%1.hlsl\" ", {plain = true}) |
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io.replace("Src/Shaders/CompileShaders.cmd", " %1.fx ", " \"%1.fx\" ", {plain = true}) |
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import("package.tools.cmake").install(package, configs) |
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os.cp("Inc/*", package:installdir("include")) |
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end) |
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on_test(function (package) |
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assert(package:check_cxxsnippets({test = [[ |
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void test() { |
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DirectX::SimpleMath::Vector3 eye(0.0f, 0.7f, 1.5f); |
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DirectX::SimpleMath::Vector3 at(0.0f, -0.1f, 0.0f); |
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auto lookAt = DirectX::SimpleMath::Matrix::CreateLookAt(eye, at, DirectX::SimpleMath::Vector3::UnitY); |
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} |
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]]}, {configs = {languages = "c++11"}, includes = { "windows.h", "SimpleMath.h" } })) |
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end)
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