package An official xmake package repository
https://xrepo.xmake.io/
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61 lines
2.4 KiB
61 lines
2.4 KiB
package("gamenetworkingsockets") |
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set_homepage("https://github.com/ValveSoftware/GameNetworkingSockets") |
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set_description("Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption. ") |
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set_license("BSD-3-Clause") |
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set_urls("https://github.com/ValveSoftware/GameNetworkingSockets.git") |
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add_versions("v1.4.1", "1cfb2bf79c51a08ae4e8b7ff5e9c1266b43cfff6f53ecd3e7bc5e3fcb2a22503") |
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add_versions("v1.4.0", "eca3b5684dbf81a3a6173741a38aa20d2d0a4d95be05cf88c70e0e50062c407b") |
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add_versions("v1.3.0", "f473789ae8a8415dd1f5473793775e68a919d27eba18b9ba7d0a14f254afddf9") |
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add_versions("v1.2.0", "768a7cec2491e34c824204c4858351af2866618ceb13a024336dc1df8076bef3") |
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if is_plat("windows") then |
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add_syslinks("ws2_32") |
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add_defines("_WINDOWS", "WIN32") |
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else |
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add_defines("POSIX", "LINUX") |
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add_syslinks("pthread") |
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end |
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add_configs("webrtc", {description = "Enable p2p.", default = false, type = "boolean"}) |
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on_load("windows", "linux", function(package) |
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if not package:config("shared") then |
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package:add("defines", "STEAMNETWORKINGSOCKETS_STATIC_LINK") |
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package:add("deps", "openssl", "protobuf-cpp") |
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if package:config("webrtc") then |
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package:add("deps", "abseil") |
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end |
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end |
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end) |
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on_install("windows|x86", "windows|x64", "linux", function (package) |
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-- We need copy source codes to the working directory with short path on windows |
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-- |
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-- Because the target name and source file path of this project are too long, |
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-- it's absolute path exceeds the windows path length limit. |
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-- |
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local oldir |
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if is_host("windows") then |
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local sourcedir = os.tmpdir() .. ".dir" |
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os.tryrm(sourcedir) |
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os.cp(os.curdir(), sourcedir) |
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oldir = os.cd(sourcedir) |
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end |
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local configs = {} |
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if package:config("shared") then |
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configs.kind = "shared" |
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end |
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configs.webrtc = package:config("webrtc") |
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os.cp(path.join(package:scriptdir(), "port", "xmake.lua"), "xmake.lua") |
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import("package.tools.xmake").install(package, configs) |
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if oldir then |
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os.cd(oldir) |
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end |
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end) |
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on_test(function (package) |
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assert(package:has_cxxfuncs("GameNetworkingSockets_Kill()", {includes = "steam/steamnetworkingsockets.h"})) |
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end)
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