package("box2d") set_homepage("https://box2d.org") set_description("A 2D Physics Engine for Games") set_urls("https://github.com/erincatto/box2d/archive/v$(version).zip") add_versions("2.4.0", "6aebbc54c93e367c97e382a57ba12546731dcde51526964c2ab97dec2050f8b9") add_deps("cmake") on_install("windows", "linux", "macosx", "mingw", function (package) local configs = {} table.insert(configs, "-DBOX2D_BUILD_UNIT_TESTS=OFF") table.insert(configs, "-DBOX2D_BUILD_TESTBED=OFF") table.insert(configs, "-DBOX2D_BUILD_DOCS=OFF") table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) import("package.tools.cmake").build(package, configs, {buildir = "build"}) if package:is_plat("windows") then os.trycp(path.join("build", "src", "*", "*.lib"), package:installdir("lib")) else os.trycp("build/src/*.a", package:installdir("lib")) end os.cp("include", package:installdir()) end) on_test(function (package) assert(package:check_cxxsnippets({test = [[ void test(int argc, char** argv) { b2World world(b2Vec2(0.0f, -10.0f)); } ]]}, {configs = {languages = "c++11"}, includes = "box2d/box2d.h"})) end)