package("libsdl_gfx") set_homepage("https://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx/") set_description("Simple DirectMedia Layer primitives drawing library") if is_plat("windows") then set_urls("https://www.ferzkopp.net/Software/SDL2_gfx/SDL2_gfx-$(version).zip", {alias = "ferzkopp"}) add_urls("https://ufpr.dl.sourceforge.net/project/sdl2gfx/SDL2_gfx-$(version).tar.gz", {alias = "sourceforge"}) add_versions("ferzkopp:1.0.4", "b6da07583b7fb8f4d8cee97cac9176b97a287f56a8112e22f38183ecf47b9dcb") add_versions("sourceforge:1.0.4", "63e0e01addedc9df2f85b93a248f06e8a04affa014a835c2ea34bfe34e576262") add_patches("1.0.4", path.join(os.scriptdir(), "patches", "1.0.4", "add-x64-support.patch"), "623ed5796c2771dc959ef0249b46a07762981a98dd25a534977f2614791d61a0") elseif is_plat("macosx", "linux") then set_urls("https://www.ferzkopp.net/Software/SDL2_gfx/SDL2_gfx-$(version).tar.gz") add_urls("https://ufpr.dl.sourceforge.net/project/sdl2gfx/SDL2_gfx-$(version).tar.gz") add_versions("1.0.4", "63e0e01addedc9df2f85b93a248f06e8a04affa014a835c2ea34bfe34e576262") end add_deps("libsdl") on_load(function(package) package:add("includedirs", "include") end) add_links("SDL2_gfx") on_install("windows", function(package) local file_name = "SDL2_gfx.vcxproj" local content = io.readfile(file_name) content = content:gsub("%%%(AdditionalIncludeDirectories%)", package:dep("libsdl"):installdir("include", "SDL2") .. ";%%%(AdditionalIncludeDirectories%)") content = content:gsub("%%%(AdditionalLibraryDirectories%)", package:dep("libsdl"):installdir("lib") .. ";%%%(AdditionalLibraryDirectories%)") io.writefile(file_name, content) -- MSVC trick no longer required since C++11 io.replace("SDL2_gfxPrimitives.c", "#if defined(_MSC_VER)", "#if 0", {plain = true}) local configs = {} local arch = package:is_arch("x86") and "Win32" or "x64" local mode = package:debug() and "Debug" or "Release" table.insert(configs, "/property:Configuration=" .. mode) table.insert(configs, "/property:Platform=" .. arch) table.insert(configs, "-target:SDL2_gfx") import("package.tools.msbuild").build(package, configs) local build_dir = path.join(arch, mode) os.cp(path.join(build_dir, "*.lib"), package:installdir("lib")) os.cp(path.join(build_dir, "*.dll"), package:installdir("bin")) os.cp("*.h", package:installdir("include", "SDL2")) end) on_install("macosx", "linux", function (package) local configs = {} if package:config("shared") then table.insert(configs, "--enable-shared=yes") else table.insert(configs, "--enable-shared=no") end if package:is_plat("linux") and package:config("pic") ~= false then table.insert(configs, "--with-pic") end local libsdl = package:dep("libsdl") if libsdl and not libsdl:is_system() then table.insert(configs, "--with-sdl-prefix=" .. libsdl:installdir()) end import("package.tools.autoconf").install(package, configs) end) on_test(function (package) assert(package:has_cfuncs("aacircleRGBA", {includes = "SDL2/SDL2_gfxPrimitives.h", configs = {defines = "SDL_MAIN_HANDLED"}})) assert(package:has_cfuncs("SDL_initFramerate", {includes = "SDL2/SDL2_framerate.h", configs = {defines = "SDL_MAIN_HANDLED"}})) assert(package:has_cfuncs("rotozoomSurface", {includes = "SDL2/SDL2_rotozoom.h", configs = {defines = "SDL_MAIN_HANDLED"}})) assert(package:has_cfuncs("SDL_imageFilterAdd", {includes = "SDL2/SDL2_imageFilter.h", configs = {defines = "SDL_MAIN_HANDLED"}})) end)