package("newtondynamics4") set_homepage("http://newtondynamics.com") set_description("Newton Dynamics is an integrated solution for real time simulation of physics environments.") set_license("zlib") add_urls("https://github.com/MADEAPPS/newton-dynamics/archive/refs/tags/$(version).tar.gz", "https://github.com/MADEAPPS/newton-dynamics.git") add_versions("v4.01", "c92b64f33488c4774debc110418cbc713fd8e07f37b15e4917b92a7a8d5e785a") add_patches("v4.01", path.join(os.scriptdir(), "patches", "v4.01", "cmake.patch"), "a189d6282640b6d46c5f9d0926930bbc2d7bb4f242383fae3521b6b211f569e7") add_configs("symbols", {description = "Enable debug symbols in release", default = false, type = "boolean"}) add_includedirs("include", "include/ndCore", "include/ndCollision", "include/ndNewton") add_deps("cmake") add_links("ndNewton") if is_plat("linux", "android") then add_syslinks("dl", "pthread") end on_load(function (package) if package:is_plat("windows") and package:config("shared") then package:add("defines", "_D_CORE_DLL") package:add("defines", "_D_COLLISION_DLL") package:add("defines", "_D_NEWTON_DLL") package:add("defines", "_D_D_TINY_DLL") end end) on_install("windows", "linux", "macosx", "mingw", function (package) os.cd("newton-4.00") local configs = { "-DNEWTON_BUILD_SANDBOX_DEMOS=OFF", "-DNEWTON_BUILD_TEST=OFF", "-DNEWTON_BUILD_CREATE_SUB_PROJECTS=OFF", "-DNEWTON_ENABLE_AVX2_SOLVER=OFF" } if package:config("shared") then table.insert(configs, "-DBUILD_SHARED_LIBS=ON") table.insert(configs, "-DNEWTON_BUILD_SHARED_LIBS=ON") else table.insert(configs, "-DBUILD_SHARED_LIBS=OFF") table.insert(configs, "-DNEWTON_BUILD_SHARED_LIBS=OFF") end if package:debug() then table.insert(configs, "-DCMAKE_BUILD_TYPE=Debug") elseif package:config("symbols") then table.insert(configs, "-DCMAKE_BUILD_TYPE=RelWithDebInfo") else table.insert(configs, "-DCMAKE_BUILD_TYPE=Release") end import("package.tools.cmake").install(package, configs) end) on_test(function (package) assert(package:check_cxxsnippets({test = [[ void test(int args, char** argv) { ndWorld world; world.Update(0.01f); } ]]}, {configs = {languages = "c++11"}, includes = "ndNewton/ndNewton.h"})) end)