#include #include #include using namespace godot; class ExampleRef : public RefCounted { GDCLASS(ExampleRef, RefCounted); protected: static void _bind_methods() { ClassDB::bind_method(D_METHOD("get_id"), &ExampleRef::get_id); } public: int get_id() { return 5; } }; extern "C" { GDExtensionBool GDE_EXPORT example_library_init(const GDExtensionInterface *p_interface, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) { ClassDB::register_class(); return true; } }