package("lua") set_homepage("http://lua.org") set_description("A powerful, efficient, lightweight, embeddable scripting language.") set_urls("https://www.lua.org/ftp/lua-$(version).tar.gz", "https://github.com/lua/lua.git") add_versions("5.4.1", "4ba786c3705eb9db6567af29c91a01b81f1c0ac3124fdbf6cd94bdd9e53cca7d") add_versions("5.3.6", "fc5fd69bb8736323f026672b1b7235da613d7177e72558893a0bdcd320466d60") add_versions("5.2.4", "b9e2e4aad6789b3b63a056d442f7b39f0ecfca3ae0f1fc0ae4e9614401b69f4b") add_versions("5.1.5", "2640fc56a795f29d28ef15e13c34a47e223960b0240e8cb0a82d9b0738695333") add_includedirs("include/lua") if not is_plat("windows") then add_syslinks("dl", "m") end on_load(function (package) package:addenv("PATH", "bin") end) on_install("linux", "macosx", "windows", "android", "bsd", function (package) io.writefile("xmake.lua", format([[ target("lualib") set_kind("%s") set_basename("lua") add_headerfiles("src/*.h", {prefixdir = "lua"}) add_files("src/*.c|lua.c|luac.c") add_defines("LUA_COMPAT_5_2", "LUA_COMPAT_5_1") if is_plat("linux", "bsd") then add_defines("LUA_USE_LINUX") add_defines("LUA_DL_DLOPEN") elseif is_plat("macosx") then add_defines("LUA_USE_MACOSX") add_defines("LUA_DL_DYLD") elseif is_plat("windows") then -- Lua already detects Windows and sets according defines if is_kind("shared") then add_defines("LUA_BUILD_AS_DLL", {public = true}) end end target("lua") set_enabled(%s) set_kind("binary") add_files("src/lua.c") add_deps("lualib") if not is_plat("windows") then add_syslinks("dl") end ]], package:config("shared") and "shared" or "static", is_plat(os.host()) and "true" or "false")) local configs = {} if package:config("shared") then configs.kind = "shared" end import("package.tools.xmake").install(package, configs) end) on_test(function (package) if is_plat(os.host()) then os.vrun("lua -e \"print('hello xmake!')\"") end assert(package:has_cfuncs("lua_getinfo", {includes = "lua.h"})) end)