package("bullet3") set_homepage("http://bulletphysics.org") set_description("Bullet Physics SDK.") set_urls("https://github.com/bulletphysics/bullet3/archive/$(version).zip", "https://github.com/bulletphysics/bullet3.git") add_versions("2.88", "f361d10961021a186b80821cfc1cfafc8dac48ce35f7d5e8de0943af4b3ddce4") add_versions("3.05", "e7ef322d8038e397cd6d79145a856cf5b4d558ce091d49b5239d625a46fef0d7") add_configs("double_precision", { description = "Enable double precision floats", default = false, type = "boolean"}) add_configs("extras", { description = "Build the extras", default = false, type = "boolean"}) add_deps("cmake") add_links("Bullet2FileLoader", "Bullet3Collision", "Bullet3Common", "Bullet3Dynamics", "Bullet3Geometry", "Bullet3OpenCL_clew", "BulletDynamics", "BulletCollision", "BulletInverseDynamics", "BulletSoftBody", "LinearMath") add_includedirs("include", "include/bullet") on_install("macosx", "linux", "windows", function (package) local configs = {"-DBUILD_CPU_DEMOS=OFF", "-DBUILD_OPENGL3_DEMOS=OFF", "-DBUILD_BULLET2_DEMOS=OFF", "-DBUILD_UNIT_TESTS=OFF"} table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF")) table.insert(configs, "-DUSE_DOUBLE_PRECISION=" .. (package:config("double_precision") and "ON" or "OFF")) table.insert(configs, "-DBUILD_EXTRAS=" .. (package:config("extras") and "ON" or "OFF")) table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) import("package.tools.cmake").install(package, configs, {buildir = "build"}) os.cp("src/**.h", package:installdir("include", "bullet"), {rootdir = "src"}) os.cp(path.join("build", "lib", package:debug() and "Debug" or "Release", "*"), package:installdir("lib")) end) on_test(function (package) assert(package:check_cxxsnippets({test = [[ void test(int argc, char** argv) { btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration(); btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration); btBroadphaseInterface* overlappingPairCache = new btDbvtBroadphase(); btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver; btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher, overlappingPairCache, solver, collisionConfiguration); dynamicsWorld->setGravity(btVector3(0, -10, 0)); } ]]}, {includes = "bullet/btBulletDynamicsCommon.h"})) end)