package("shaderwriter") set_homepage("https://github.com/DragonJoker/ShaderWriter") set_description("Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.") set_urls("https://github.com/DragonJoker/ShaderWriter.git") add_versions("0.1", "a5ef99ff141693ef28cee0e464500888cabc65ad") add_versions("1.0", "7d506b6864edb5f357ed8993512f5a3618a4ddc1") add_versions("1.1", "e7ddabe2b9ec6279951f4dcfe6a803d42d0e9052") add_versions("2.0", "9e7488290713f88149038ef56fdc4034c3a1dd7f") add_versions("2.1", "eec963d7c0d9a88741ed357bcc931a8de763ddb7") add_versions("2.2", "eec963d7c0d9a88741ed357bcc931a8de763ddb7") add_versions("2.3", "8e7769ddf4b008b0c7de3140126fcfb30607879e") add_versions("2.4", "ec31f19f88fe15af476b48da7499aac9d4089a8f") add_versions("2.5", "4b456bb6f36103936f4862edff397af943a40621") add_versions("2.6", "ab06f63bb941ac60437120e3221c024555a2bcaa") add_versions("2.6.1", "047ca8f5a2d2ad2fa569bd53a8325939a9d17f6c") add_deps("cmake") add_links("sdwShaderWriter", "sdwCompilerHlsl", "sdwCompilerGlsl", "sdwCompilerSpirV", "sdwShaderAST") on_install("windows", "macosx", "linux", function (package) local configs = { "-DSDW_BUILD_TESTS=OFF", "-DSDW_BUILD_EXPORTERS=ON", "-DSDW_BUILD_STATIC_SDW=".. (package:config("shared") and "OFF" or "ON"), "-DSDW_GENERATE_SOURCE=OFF", "-DSDW_BUILD_VULKAN_LAYER=OFF", "-DSDW_UNITY_BUILD=ON", "-DPROJECTS_USE_PRECOMPILED_HEADERS=OFF", "-DPROJECTS_ALLOW_DEBUG_INSTALL_HEADERS=ON", "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release") } import("package.tools.cmake").install(package, configs) end) on_test(function (package) assert(package:check_cxxsnippets({test = [[ static void test() { sdw::ComputeWriter writer; } ]]}, {configs = {languages = "cxx20", cxflags = "-fconcepts"}, includes = { "CompilerGlsl/compileGlsl.hpp", "CompilerSpirV/compileSpirV.hpp", "ShaderWriter/Intrinsics/Intrinsics.hpp", "ShaderWriter/Source.hpp"}})) end)