package("glfw") set_homepage("https://www.glfw.org/") set_description("GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development.") add_urls("https://github.com/glfw/glfw/archive/$(version).tar.gz", "https://github.com/glfw/glfw.git") add_versions("3.3.2", "98768e12e615fbe9f3386f5bbfeb91b5a3b45a8c4c77159cef06b1f6ff749537") add_configs("glfw_include", {description = "Choose submodules enabled in glfw", default = "none", type = "string", values = {"none", "vulkan", "glu", "glext", "es2", "es3"}}) add_deps("cmake") if is_plat("macosx") then add_frameworks("Cocoa", "IOKit") elseif is_plat("windows") then add_syslinks("user32", "shell32", "gdi32") elseif is_plat("mingw") then add_syslinks("gdi32") elseif is_plat("linux") then -- TODO: add wayland support add_deps("libx11", "libxrandr", "libxrender", "libxinerama", "libxcursor", "libxi", "libxext") add_syslinks("dl", "pthread") add_defines("_GLFW_X11") end on_load(function (package) package:add("defines", "GLFW_INCLUDE_" .. package:config("glfw_include"):upper()) end) on_install("macosx", "windows", "linux", "mingw", function (package) local configs = {"-DGLFW_BUILD_DOCS=OFF", "-DGLFW_BUILD_TESTS=OFF", "-DGLFW_BUILD_EXAMPLES=OFF"} table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF")) if package:is_plat("windows") then table.insert(configs, "-DUSE_MSVC_RUNTIME_LIBRARY_DLL=" .. (package:config("vs_runtime"):startswith("MT") and "OFF" or "ON")) elseif package:is_plat("linux") then -- patch missing libxrender/includes local cflags = {} local fetchinfo = package:dep("libxrender"):fetch() if fetchinfo then for _, includedir in ipairs(fetchinfo.includedirs) do table.insert(cflags, "-I" .. includedir) end end if #cflags > 0 then table.insert(configs, "-DCMAKE_C_FLAGS=" .. table.concat(cflags, " ")) end end import("package.tools.cmake").install(package, configs) end) on_test(function (package) assert(package:check_csnippets({test = [[ void test() { glfwInit(); glfwTerminate(); } ]]}, {configs = {languages = "c11"}, includes = "GLFW/glfw3.h"})) end)