package("raylib") set_homepage("http://www.raylib.com") set_description("A simple and easy-to-use library to enjoy videogames programming.") if is_plat("macosx") then add_urls("https://github.com/raysan5/raylib/releases/download/$(version)/raylib-$(version)-macOS.tar.gz") add_versions("2.5.0", "e9ebdf70ad4912dc9f3c7965dc702d5c61f2841aeae521e8dd3b0a96a9d82d58") else add_urls("https://github.com/raysan5/raylib/archive/$(version).tar.gz", "https://github.com/raysan5/raylib.git") add_versions("2.5.0", "fa947329975bdc9ea284019f0edc30ca929535dc78dcf8c19676900d67a845ac") end if not is_plat("macosx") then add_deps("cmake") end if is_plat("macosx") then add_frameworks("OpenGL", "CoreVideo", "CoreGraphics", "AppKit", "IOKit", "CoreFoundation", "Foundation") end on_install("macosx", function (package) os.cp("include/raylib.h", package:installdir("include/raylib")) os.cp("lib/libraylib.a", package:installdir("lib")) end) --[[ TODO on_install(function (package) import("package.tools.cmake").install(package) end)]] on_test(function (package) assert(package:check_cxxsnippets({test = [[ void test() { InitWindow(100, 100, "hello world!"); Camera camera = { 0 }; UpdateCamera(&camera); } ]]}, {includes = {"raylib/raylib.h"}})) end)