package("godotcpp") set_homepage("https://godotengine.org/") set_description("C++ bindings for the Godot script API") set_urls("https://github.com/godotengine/godot-cpp.git") add_versions("3.2", "77d41fa179e40560f1e264ed483638bf51713779") add_versions("3.3", "dfee6f0ca41863eacdd47bd3c1c4afa46cc97fa4") add_versions("3.4.0", "4efceefe138b2494e3c691e1dead1c60efb621b1") add_versions("3.4.3", "ced274fbe62c07dd9bb6791a77392f4bdc625152") add_versions("3.4.4", "f4f6fac4c784da8c973ade0dbc64a9d8400ee247") add_deps("scons") add_includedirs("include", "include/core", "include/gen") on_install("linux", "windows", "macosx", "mingw", "cygwin", "iphoneos", "android", "msys", function (package) local configs = {"generate_bindings=yes"} table.insert(configs, "bits=" .. ((package:is_arch("x64") or package:is_arch("x86_64")) and "64" or "32")) if package:is_plat("windows") then io.replace("SConstruct", "/MD", "/" .. package:config("vs_runtime"), {plain = true}) end -- this fixes an error on ios and osx (https://godotengine.org/qa/65616/problems-compiling-gdnative-c-example-on-osx) if package:is_plat("macosx", "iphoneos") then io.replace("SConstruct", "-std=c++14", "-std=c++17", {plain = true}) end -- fix to use correct ranlib, @see https://github.com/godotengine/godot-cpp/issues/510 if package:is_plat("android") then io.replace("SConstruct", [[env['AR'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ar"]], [[env['AR'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ar" env['RANLIB'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ranlib"]], {plain = true}) end import("package.tools.scons").build(package, configs) os.cp("bin/*." .. (package:is_plat("windows") and "lib" or "a"), package:installdir("lib")) os.cp("include/core/*.hpp", package:installdir("include/core")) os.cp("include/gen/*.hpp", package:installdir("include/gen")) os.cp("godot-headers/android", package:installdir("include")) os.cp("godot-headers/arvr", package:installdir("include")) os.cp("godot-headers/gdnative", package:installdir("include")) os.cp("godot-headers/nativescript", package:installdir("include")) os.cp("godot-headers/net", package:installdir("include")) os.cp("godot-headers/pluginscript", package:installdir("include")) os.cp("godot-headers/videodecoder", package:installdir("include")) os.cp("godot-headers/*.h", package:installdir("include")) end) on_test(function (package) assert(package:check_cxxsnippets({test = [[ #include #include using namespace godot; class SimpleClass : public Reference { GODOT_CLASS(SimpleClass, Reference); public: SimpleClass() { } void _init() { } Variant method(Variant arg) { Variant ret; ret = arg; return ret; } static void _register_methods() { register_method("method", &SimpleClass::method); } }; extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) { godot::Godot::gdnative_init(o); } extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) { godot::Godot::gdnative_terminate(o); } extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) { godot::Godot::nativescript_init(handle); godot::register_class(); } ]]}, {configs = {languages = "cxx17"}})) end)