package("directxtk12") set_homepage("https://github.com/Microsoft/DirectXTK12") set_description("A collection of helper classes for writing DirectX 12 code in C++") set_license("MIT") local tag = { ["2024.06"] = "jun2024", ["2024.09"] = "sep2024" } add_urls("https://github.com/microsoft/DirectXTK12.git") add_urls("https://github.com/microsoft/DirectXTK12/archive/refs/tags/$(version).tar.gz", { version = function (version) return tag[tostring(version)] end }) add_versions("2024.06", "c543e2de8c9f8eeb83fcc39c5d142e02a190b57080449ac4785d3c4cb1e8dfe6") add_versions("2024.09", "03f76b5bd58b98697f078f17db8ecd73c408dfeed09c7788ce56a2db75a86e6d") add_configs("dxil_shaders", { description = "Use DXC Shader Model 6 for shaders", default = true, type = "boolean" }) add_configs("gameinput", { description = "Build for GameInput", default = false, type = "boolean" }) add_configs("mixed_dx11", { description = "Support linking with DX11 version of toolkit", default = false, type = "boolean" }) add_configs("testing", { description = "Build the testing tree", default = true, type = "boolean" }) add_configs("wgi", { description = "Build for Windows.Gaming.Input", default = false, type = "boolean" }) add_configs("xaudio_redist", { description = "Build for XAudio2Redist", default = false, type = "boolean" }) add_configs("xaudio_win10", { description = "Build for XAudio 2.9", default = true, type = "boolean" }) add_configs("xinput", { description = "Build for XInput", default = false, type = "boolean" }) add_configs("spectre_mitigation", { description = "Build using /Qspectre for MSVC", default = false, type = "boolean" }) add_configs("iterator_debugging", { description = "Disable MSVC iterator debugging in Debug", default = false, type = "boolean" }) add_configs("prebuilt_shaders", { description = "Use externally built HLSL shaders", default = false, type = "boolean" }) add_configs("no_wchar_t", { description = "Use legacy wide-character as unsigned short", default = false, type = "boolean" }) add_configs("shared", {description = "Build shared library.", default = false, type = "boolean", readonly = true}) add_deps("cmake") if on_check then on_check("windows", function (package) local vs_toolset = package:toolchain("msvc"):config("vs_toolset") if vs_toolset then local vs_toolset_ver = import("core.base.semver").new(vs_toolset) local minor = vs_toolset_ver:minor() assert(minor and minor >= 30, "package(directxtk12) require vs_toolset >= 14.3") end end) end on_load(function (package) if package:is_plat("windows") then package:add("defines", "WIN32") end if package:config("mixed_dx11") then package:add("deps", "directxtk") end if package:config("gameinput") then package:add("defines", "USING_GAMEINPUT") end if package:config("wgi") then package:add("defines", "USING_WINDOWS_GAMING_INPUT") end if package:config("xinput") then package:add("defines", "USING_XINPUT") end end) on_install("windows", function (package) local configs = {} table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:is_debug() and "Debug" or "Release")) table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF")) table.insert(configs, "-DBUILD_DXIL_SHADERS=" .. (package:config("dxil_shaders") and "ON" or "OFF")) table.insert(configs, "-DBUILD_GAMINPUT=" .. (package:config("gameinput") and "ON" or "OFF")) table.insert(configs, "-DBUILD_MIXED_DX11=" .. (package:config("mixed_dx11") and "ON" or "OFF")) table.insert(configs, "-DBUILD_TESTING=" .. (package:config("testing") and "ON" or "OFF")) table.insert(configs, "-DBUILD_WGI=" .. (package:config("wgi") and "ON" or "OFF")) table.insert(configs, "-DBUILD_XAUDIO_REDIST=" .. (package:config("xaudio_redist") and "ON" or "OFF")) table.insert(configs, "-DBUILD_XAUDIO_WIN10=" .. (package:config("xaudio_win10") and "ON" or "OFF")) table.insert(configs, "-DBUILD_XINPUT=" .. (package:config("xinput") and "ON" or "OFF")) table.insert(configs, "-DBUILD_ENABLE_SPECTRE_MITIGATION=" .. (package:config("spectre_mitigation") and "ON" or "OFF")) table.insert(configs, "-DDISABLE_MSVC_ITERATOR_DEBUGGING=" .. (package:config("iterator_debugging") and "ON" or "OFF")) table.insert(configs, "-DUSE_PREBUILT_SHADERS=" .. (package:config("prebuilt_shaders") and "ON" or "OFF")) table.insert(configs, "-DNO_WCHAR_T=" .. (package:config("no_wchar_t") and "ON" or "OFF")) import("package.tools.cmake").install(package, configs) end) on_test(function (package) assert(package:check_cxxsnippets({ test = [[ void test() { DirectX::SimpleMath::Vector3 eye(0.0f, 0.7f, 1.5f); DirectX::SimpleMath::Vector3 at(0.0f, -0.1f, 0.0f); auto lookAt = DirectX::SimpleMath::Matrix::CreateLookAt(eye, at, DirectX::SimpleMath::Vector3::UnitY); } ]] }, {configs = {languages = "c++17"}, includes = "directxtk12/SimpleMath.h"})) end)