package("gamenetworkingsockets") set_homepage("https://github.com/ValveSoftware/GameNetworkingSockets") set_description("Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption. ") set_license("BSD-3-Clause") set_urls("https://github.com/ValveSoftware/GameNetworkingSockets/archive/$(version).tar.gz", "https://github.com/ValveSoftware/GameNetworkingSockets.git") add_versions("v1.2.0", "768a7cec2491e34c824204c4858351af2866618ceb13a024336dc1df8076bef3") if is_plat("windows") then add_syslinks("ws2_32") add_defines("_WINDOWS", "WIN32") else add_defines("POSIX", "LINUX") add_syslinks("pthread") end on_load("windows", "linux", function(package) if not package:config("shared") then package:add("defines", "STEAMNETWORKINGSOCKETS_STATIC_LINK") if is_plat("windows") then package:add("deps", "libsodium", "protobuf-cpp") else package:add("deps", "openssl", "protobuf-cpp") end end end) on_install("windows", "linux", function (package) -- We need copy source codes to the working directory with short path on windows -- -- Because the target name and source file path of this project are too long, -- it's absolute path exceeds the windows path length limit. -- local oldir if is_host("windows") then local sourcedir = os.tmpdir() .. ".dir" os.tryrm(sourcedir) os.cp(os.curdir(), sourcedir) oldir = os.cd(sourcedir) end local configs = {} if package:config("shared") then configs.kind = "shared" end os.cp(path.join(package:scriptdir(), "port", "xmake.lua"), "xmake.lua") import("package.tools.xmake").install(package, configs) if oldir then os.cd(oldir) end end) on_test(function (package) assert(package:has_cxxfuncs("GameNetworkingSockets_Kill()", {includes = "steam/steamnetworkingsockets.h"})) end)