package("godotcpp4") set_homepage("https://godotengine.org/") set_description("C++ bindings for the Godot 4 script API") set_license("MIT") set_urls("https://github.com/godotengine/godot-cpp.git") add_versions("4.2", "d6e5286cc19bbd5b2c626207d3b01a8f145c0f76") add_versions("4.1", "32becf6a13681119ad63b6d7cc4e816c9a0cc86b") add_versions("4.0", "9d1c396c54fc3bdfcc7da4f3abcb52b14f6cce8f") add_deps("scons") add_includedirs("gen/include", "include") on_check("android", function (package) if package:version():ge("4.1") then raise("package(godotcpp4 >=4.1): only support ndk version 23.2.8568313") end end) on_load(function(package) assert(not package:is_arch( "mips", "mip64", "mips64", "mipsel", "mips64el", "s390x", "sh4"), "architecture " .. package:arch() .. " is not supported") if package:is_plat("windows") then package:add("defines", "TYPED_METHOD_BIND", "NOMINMAX") end if package:is_debug() then package:add("defines", "DEBUG_ENABLED", "DEBUG_METHODS_ENABLED") end end) on_install("linux", "windows|x64", "windows|x86", "macosx", "iphoneos", "android", function(package) if package:is_plat("windows") and package:version():eq("4.0.0") then io.replace("tools/targets.py", "/MD", "/" .. package:config("vs_runtime"), {plain = true}) end local platform = package:plat() if package:is_plat("mingw") then platform = "windows" elseif package:is_plat("macosx") then platform = "macos" elseif package:is_plat("iphoneos") then platform = "ios" end local arch = package:arch() if package:is_arch("x86", "i386") then arch = "x86_32" elseif package:is_arch("arm64-v8a") then arch = "arm64" elseif package:is_arch("arm", "armeabi", "armeabi-v7a", "armv7s", "armv7k") then arch = "arm32" end local configs = { "target=" .. (package:is_debug() and "template_debug" or "template_release"), "platform=" .. platform, "arch=" .. arch, "debug_symbols=" .. (package:is_debug() and "yes" or "no") } if package:is_plat("windows") then table.insert(configs, "use_static_cpp=" .. (package:has_runtime("MT") and "yes" or "no")) end import("package.tools.scons").build(package, configs) os.vcp("bin/*." .. (package:is_plat("windows") and "lib" or "a"), package:installdir("lib")) os.vcp("include/godot_cpp", package:installdir("include")) os.vcp("gen/include/godot_cpp", path.join(package:installdir("gen"), "include", "godot_cpp")) os.vcp("gdextension/gdextension_interface.h", package:installdir("include")) end) on_test(function (package) local file = (package:version():eq("4.0") and "4.0.cpp" or "4.x.cpp") local code = io.readfile(path.join(os.scriptdir(), "test", file)) assert(package:check_cxxsnippets({test = code}, {configs = {languages = "cxx17"}})) end)