package("libsdl_gfx")
add_deps("libsdl")
on_load(function(package)
package:add("includedirs", "include")
end)
set_homepage("https://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx/")
set_description("Simple DirectMedia Layer primitives drawing library")
if is_plat("windows") then
set_urls("https://www.ferzkopp.net/Software/SDL2_gfx/SDL2_gfx-$(version).zip")
add_versions("1.0.4", "b6da07583b7fb8f4d8cee97cac9176b97a287f56a8112e22f38183ecf47b9dcb")
elseif is_plat("macosx", "linux") then
set_urls("https://www.ferzkopp.net/Software/SDL2_gfx/SDL2_gfx-$(version).tar.gz")
add_versions("1.0.4", "63e0e01addedc9df2f85b93a248f06e8a04affa014a835c2ea34bfe34e576262")
end
add_links("SDL2_gfx")
on_install("windows", function(package)
local file_name = "SDL2_gfx.vcxproj"
local inf = io.open(file_name, 'r')
local lines = ""
local line_count = 1
while(true) do
local line = inf:read("*line")
if not line then break end
lines = lines .. line .. "\n"
if line_count == 11 then
lines = lines .. "Debugx64\n"
lines = lines .. "Releasex64\n"
elseif line_count == 30 then
lines = lines .. "DynamicLibraryUnicodetruev141\n"
lines = lines .. "DynamicLibraryUnicodev141\n"
elseif line_count == 39 then
lines = lines .. "\n"
lines = lines .. "\n"
elseif line_count == 48 then
lines = lines .. "$(Platform)\\$(Configuration)\\$(Platform)\\$(Configuration)\\true\n"
lines = lines .. "$(Platform)\\$(Configuration)\\$(Platform)\\$(Configuration)\\false\n"
elseif line_count == 106 then
lines = lines .. "Disabled..\\SDL2-2.0.5\\include;%(AdditionalIncludeDirectories)WIN32;_DEBUG;_WINDOWS;_USRDLL;DLL_EXPORT;USE_MMX;%(PreprocessorDefinitions)trueEnableFastChecksMultiThreadedDebugDLLLevel3EditAndContinueSDL2.lib;%(AdditionalDependencies)..\\SDL2-2.0.5\\VisualC\\$(Platform)\\$(Configuration);%(AdditionalLibraryDirectories)trueWindowsfalseMachineX64\n"
lines = lines .. "MaxSpeed..\\SDL2-2.0.5\\include;%(AdditionalIncludeDirectories)trueWIN32;_DEBUG;_WINDOWS;_USRDLL;DLL_EXPORT;%(PreprocessorDefinitions)MultiThreadedDLLtrueLevel3ProgramDatabaseSDL2.lib;%(AdditionalDependencies)..\\SDL2-2.0.5\\VisualC\\$(Platform)\\$(Configuration);%(AdditionalLibraryDirectories)trueWindowstruetrueMachineX64\n"
elseif line_count == 123 then
lines = lines .. "true\n"
elseif line_count == 127 then
lines = lines .. "true\n"
end
line_count = line_count + 1
end
inf:close()
io.writefile(file_name, lines)
local file_name = "SDL2_gfx.vcxproj"
local content = io.readfile(file_name)
content = content:gsub("10.0.14393.0", "")
content = content:gsub("v141", "v142")
content = content:gsub("%%%(AdditionalIncludeDirectories%)", package:dep("libsdl"):installdir("include", "SDL2") .. ";%%%(AdditionalIncludeDirectories%)")
content = content:gsub("%%%(AdditionalLibraryDirectories%)", package:dep("libsdl"):installdir("lib") .. ";%%%(AdditionalLibraryDirectories%)")
io.writefile(file_name, content)
local file_name = "SDL2_gfx.sln"
local inf = io.open(file_name, 'r')
local lines = ""
local line_count = 1
while(true) do
local line = inf:read("*line")
if not line then break end
lines = lines .. line .. "\n"
if line_count == 17 then
lines = lines .. "Debug|x64 = Debug|x64\n"
lines = lines .. "Release|x64 = Release|x64\n"
elseif line_count == 21 then
lines = lines .. "\t\t{AE22EFD3-6E6D-48C0-AF3D-EF190406BEDC}.Debug|x64.ActiveCfg = Debug|x64\n\t\t{AE22EFD3-6E6D-48C0-AF3D-EF190406BEDC}.Debug|x64.Build.0 = Debug|x64\n"
elseif line_count == 23 then
lines = lines .. "\t\t{AE22EFD3-6E6D-48C0-AF3D-EF190406BEDC}.Release|x64.ActiveCfg = Release|x64\n\t\t{AE22EFD3-6E6D-48C0-AF3D-EF190406BEDC}.Release|x64.Build.0 = Release|x64\n"
end
line_count = line_count + 1
end
inf:close()
io.writefile(file_name, lines)
local configs = {}
local build_dir = ""
if package:arch() == "x86" then
build_dir = "Win32"
else
build_dir = "x64"
end
table.insert(configs, "/property:Configuration=Release")
table.insert(configs, "/property:Platform=" .. build_dir)
table.insert(configs, "-target:SDL2_gfx")
import("package.tools.msbuild").build(package, configs)
build_dir = path.join(build_dir, "Release")
os.cp(path.join(build_dir, "*.lib"), package:installdir("lib"))
os.cp(path.join(build_dir, "*.dll"), package:installdir("lib"))
os.cp("*.h", package:installdir("include", "SDL2"))
end)
on_install("macosx", "linux", function (package)
local configs = {}
if package:config("shared") then
table.insert(configs, "--enable-shared=yes")
else
table.insert(configs, "--enable-shared=no")
end
table.insert(configs, "--with-sdl-prefix=" .. package:dep("libsdl"):installdir())
import("package.tools.autoconf").install(package, configs)
end)
on_test(function (package)
assert(package:has_cfuncs("aacircleRGBA", {includes = "SDL2/SDL2_gfxPrimitives.h", configs = {defines = "SDL_MAIN_HANDLED"}}))
assert(package:has_cfuncs("SDL_initFramerate", {includes = "SDL2/SDL2_framerate.h", configs = {defines = "SDL_MAIN_HANDLED"}}))
assert(package:has_cfuncs("rotozoomSurface", {includes = "SDL2/SDL2_rotozoom.h", configs = {defines = "SDL_MAIN_HANDLED"}}))
assert(package:has_cfuncs("SDL_imageFilterAdd", {includes = "SDL2/SDL2_imageFilter.h", configs = {defines = "SDL_MAIN_HANDLED"}}))
end)