|
|
|
@ -18,8 +18,10 @@ package("box2d") |
|
|
|
|
import("package.tools.cmake").build(package, configs, {buildir = "build"}) |
|
|
|
|
if package:is_plat("windows") then |
|
|
|
|
os.trycp(path.join("build", "src", "*", "*.lib"), package:installdir("lib")) |
|
|
|
|
os.trycp(path.join("build", "bin", "*", "*.lib"), package:installdir("lib")) |
|
|
|
|
else |
|
|
|
|
os.trycp("build/src/*.a", package:installdir("lib")) |
|
|
|
|
os.trycp("build/bin/*.a", package:installdir("lib")) |
|
|
|
|
end |
|
|
|
|
os.cp("include", package:installdir()) |
|
|
|
|
end) |
|
|
|
@ -28,6 +30,26 @@ package("box2d") |
|
|
|
|
assert(package:check_cxxsnippets({test = [[ |
|
|
|
|
void test(int argc, char** argv) { |
|
|
|
|
b2World world(b2Vec2(0.0f, -10.0f)); |
|
|
|
|
b2BodyDef bodyDef; |
|
|
|
|
bodyDef.type = b2_dynamicBody; |
|
|
|
|
bodyDef.position.Set(0.0f, 4.0f); |
|
|
|
|
b2Body* body = world.CreateBody(&bodyDef); |
|
|
|
|
b2PolygonShape dynamicBox; |
|
|
|
|
dynamicBox.SetAsBox(1.0f, 1.0f); |
|
|
|
|
b2FixtureDef fixtureDef; |
|
|
|
|
fixtureDef.shape = &dynamicBox; |
|
|
|
|
fixtureDef.density = 1.0f; |
|
|
|
|
fixtureDef.friction = 0.3f; |
|
|
|
|
body->CreateFixture(&fixtureDef); |
|
|
|
|
float timeStep = 1.0f / 60.0f; |
|
|
|
|
int32 velocityIterations = 6; |
|
|
|
|
int32 positionIterations = 2; |
|
|
|
|
for (int32 i = 0; i < 60; ++i) |
|
|
|
|
{ |
|
|
|
|
world.Step(timeStep, velocityIterations, positionIterations); |
|
|
|
|
b2Vec2 position = body->GetPosition(); |
|
|
|
|
float angle = body->GetAngle(); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
]]}, {configs = {languages = "c++11"}, includes = "box2d/box2d.h"})) |
|
|
|
|
end) |
|
|
|
|