add blah (#1720)
* add blah * add logs * fix windows * add d3d11 * add dxguid * disable shared for windowspull/1722/head
parent
901d18e0b7
commit
4f9e511387
2 changed files with 64 additions and 5 deletions
@ -0,0 +1,59 @@ |
|||||||
|
package("blah") |
||||||
|
set_homepage("https://github.com/NoelFB/blah") |
||||||
|
set_description("A small 2d c++ game framework") |
||||||
|
set_license("MIT") |
||||||
|
|
||||||
|
add_urls("https://github.com/NoelFB/blah.git") |
||||||
|
add_versions("2023.01.03", "a0cccca457cfb91213fae6e4e994d1c181c358fe") |
||||||
|
|
||||||
|
add_deps("cmake") |
||||||
|
add_deps("libsdl >=2.26") |
||||||
|
|
||||||
|
if is_plat("macosx") then |
||||||
|
add_frameworks("ForceFeedback", "CoreVideo", "CoreGraphics", "CoreFoundation", "Foundation", "AppKit", "IOKit") |
||||||
|
elseif is_plat("windows") then |
||||||
|
add_syslinks("d3d11", "d3dcompiler", "dxguid") |
||||||
|
add_configs("shared", {description = "Build shared library.", default = false, type = "boolean", readonly = true}) |
||||||
|
end |
||||||
|
|
||||||
|
on_install("windows", "macosx", "linux", function (package) |
||||||
|
local configs = {} |
||||||
|
table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) |
||||||
|
table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF")) |
||||||
|
io.replace("CMakeLists.txt", "if (NOT DEFINED BLAH_SDL2_LIBS)", "IF(FALSE)", {plain = true}) |
||||||
|
import("package.tools.cmake").build(package, configs, {buildir = "build", packagedeps = "libsdl"}) |
||||||
|
os.cp("include", package:installdir()) |
||||||
|
os.trycp("build/*.a", package:installdir("lib")) |
||||||
|
os.trycp("build/*.so", package:installdir("lib")) |
||||||
|
os.trycp("build/*.dylib", package:installdir("lib")) |
||||||
|
os.trycp("build/*/*.lib", package:installdir("lib")) |
||||||
|
os.trycp("build/*/*.dll", package:installdir("bin")) |
||||||
|
end) |
||||||
|
|
||||||
|
on_test(function (package) |
||||||
|
assert(package:check_cxxsnippets({test = [[ |
||||||
|
using namespace Blah; |
||||||
|
Batch batch; |
||||||
|
int test() { |
||||||
|
Config config; |
||||||
|
config.name = "blah app"; |
||||||
|
config.on_render = []() { |
||||||
|
auto target = App::backbuffer(); |
||||||
|
target->clear(Color::black); |
||||||
|
|
||||||
|
auto center = Vec2f(target->width(), target->height()) / 2; |
||||||
|
auto rotation = Time::seconds * Calc::TAU; |
||||||
|
auto transform = Mat3x2f::create_transform(center, Vec2f::zero, Vec2f::one, rotation); |
||||||
|
|
||||||
|
batch.push_matrix(transform); |
||||||
|
batch.rect(Rectf(-32, -32, 64, 64), Color::red); |
||||||
|
batch.pop_matrix(); |
||||||
|
|
||||||
|
batch.render(target); |
||||||
|
batch.clear(); |
||||||
|
}; |
||||||
|
|
||||||
|
return App::run(&config); |
||||||
|
} |
||||||
|
]]}, {configs = {languages = "c++17"}, includes = {"blah.h"}})) |
||||||
|
end) |
Loading…
Reference in new issue