add blah (#1720)
* add blah * add logs * fix windows * add d3d11 * add dxguid * disable shared for windowspull/1722/head
parent
901d18e0b7
commit
4f9e511387
2 changed files with 64 additions and 5 deletions
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package("blah") |
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set_homepage("https://github.com/NoelFB/blah") |
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set_description("A small 2d c++ game framework") |
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set_license("MIT") |
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|
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add_urls("https://github.com/NoelFB/blah.git") |
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add_versions("2023.01.03", "a0cccca457cfb91213fae6e4e994d1c181c358fe") |
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|
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add_deps("cmake") |
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add_deps("libsdl >=2.26") |
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if is_plat("macosx") then |
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add_frameworks("ForceFeedback", "CoreVideo", "CoreGraphics", "CoreFoundation", "Foundation", "AppKit", "IOKit") |
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elseif is_plat("windows") then |
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add_syslinks("d3d11", "d3dcompiler", "dxguid") |
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add_configs("shared", {description = "Build shared library.", default = false, type = "boolean", readonly = true}) |
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end |
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on_install("windows", "macosx", "linux", function (package) |
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local configs = {} |
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table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) |
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table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF")) |
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io.replace("CMakeLists.txt", "if (NOT DEFINED BLAH_SDL2_LIBS)", "IF(FALSE)", {plain = true}) |
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import("package.tools.cmake").build(package, configs, {buildir = "build", packagedeps = "libsdl"}) |
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os.cp("include", package:installdir()) |
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os.trycp("build/*.a", package:installdir("lib")) |
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os.trycp("build/*.so", package:installdir("lib")) |
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os.trycp("build/*.dylib", package:installdir("lib")) |
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os.trycp("build/*/*.lib", package:installdir("lib")) |
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os.trycp("build/*/*.dll", package:installdir("bin")) |
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end) |
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on_test(function (package) |
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assert(package:check_cxxsnippets({test = [[ |
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using namespace Blah; |
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Batch batch; |
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int test() { |
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Config config; |
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config.name = "blah app"; |
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config.on_render = []() { |
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auto target = App::backbuffer(); |
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target->clear(Color::black); |
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auto center = Vec2f(target->width(), target->height()) / 2; |
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auto rotation = Time::seconds * Calc::TAU; |
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auto transform = Mat3x2f::create_transform(center, Vec2f::zero, Vec2f::one, rotation); |
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batch.push_matrix(transform); |
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batch.rect(Rectf(-32, -32, 64, 64), Color::red); |
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batch.pop_matrix(); |
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batch.render(target); |
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batch.clear(); |
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}; |
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return App::run(&config); |
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} |
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]]}, {configs = {languages = "c++17"}, includes = {"blah.h"}})) |
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end) |
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