Add JohnnyEngine (#1179)

* Add johnnyengine

* Fix missing source files of templates

* Change checksum

* Change test snippet

* Change checksum and kind

* Add patch to fix windows shared build

* Add 4 spaces indent to xmake.lua

* Change condition in patch
pull/1202/head
PucklaMotzer09 3 years ago committed by GitHub
parent a9e31110af
commit 41438b250b
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GPG Key ID: 4AEE18F83AFDEB23
  1. 11
      packages/j/johnnyengine/patches/1.0.1/win32_shared_fix.patch
  2. 39
      packages/j/johnnyengine/xmake.lua

@ -0,0 +1,11 @@
diff --git a/xmake.lua b/xmake.lua
index dfad2e0..090d2b1 100644
--- a/xmake.lua
+++ b/xmake.lua
@@ -16,3 +16,6 @@ target("johnny-engine")
add_files("src/*.cpp")
add_headerfiles("include/*.h")
add_includedirs("include")
+ if is_plat("windows") and is_kind("shared") then
+ add_rules("utils.symbols.export_all", {export_classes = true})
+ end

@ -0,0 +1,39 @@
package("johnnyengine")
set_homepage("https://github.com/PucklaMotzer09/JohnnyEngine")
set_description("A 2D/3D Engine using OpenGL and SDL for input and the window")
add_urls("https://github.com/PucklaMotzer09/JohnnyEngine/archive/refs/tags/$(version).zip",
"https://github.com/PucklaMotzer09/JohnnyEngine.git")
add_versions("1.0.1", "53c11b827bea6fe30f9bca27adbd712eec85a0853c0402407930bae78ad54a8f")
add_patches("1.0.1", path.join(os.scriptdir(), "patches", "1.0.1", "win32_shared_fix.patch"), "fbe22cb5a9f0485982c7755936d14de6da3ce80a42394d48946b14b922847611")
add_deps("glew", "libsdl", "libsdl_ttf", "libsdl_mixer", "libsdl_gfx", "box2d", "assimp", "stb", "tmxparser")
on_install("windows", "linux", "macosx", function (package)
import("package.tools.xmake").install(package, {kind = (package:config("shared") and "shared" or "static")})
end)
on_test(function (package)
assert(package:check_cxxsnippets({test = [[
using namespace Johnny;
class Game : public MainClass {
public:
Game() {}
~Game() {}
bool init() override { return true; }
bool update() override { return true; }
bool render() override { return true; }
void quit() override {}
};
void test(int argc, char** argv) {
Vector2<double> v2(1.0, 2.0);
auto m4(Matrix4<float>::identity());
Rectangle<int> r(1, 2, 3, 4);
Game().run();
}
]]}, {configs = {languages = "cxx11"}, includes = "Johnny.h"}))
end)
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