Added DX12 Toolkit package (#5290)
* Added DX12 toolkit package * Update xmake.lua * Update xmake.lua --------- Co-authored-by: star9029 <hengxings783@gmail.com>pull/5302/head
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package("directxtk12") |
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set_homepage("https://github.com/Microsoft/DirectXTK12") |
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set_description("A collection of helper classes for writing DirectX 12 code in C++") |
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set_license("MIT") |
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local tag = { |
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["2024.06"] = "jun2024", |
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["2024.09"] = "sep2024" |
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} |
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add_urls("https://github.com/microsoft/DirectXTK12.git") |
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add_urls("https://github.com/microsoft/DirectXTK12/archive/refs/tags/$(version).tar.gz", |
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{ version = function (version) return tag[tostring(version)] end }) |
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add_versions("2024.06", "c543e2de8c9f8eeb83fcc39c5d142e02a190b57080449ac4785d3c4cb1e8dfe6") |
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add_versions("2024.09", "03f76b5bd58b98697f078f17db8ecd73c408dfeed09c7788ce56a2db75a86e6d") |
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add_configs("dxil_shaders", { description = "Use DXC Shader Model 6 for shaders", default = true, type = "boolean" }) |
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add_configs("gameinput", { description = "Build for GameInput", default = false, type = "boolean" }) |
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add_configs("mixed_dx11", { description = "Support linking with DX11 version of toolkit", default = false, type = "boolean" }) |
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add_configs("testing", { description = "Build the testing tree", default = true, type = "boolean" }) |
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add_configs("wgi", { description = "Build for Windows.Gaming.Input", default = false, type = "boolean" }) |
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add_configs("xaudio_redist", { description = "Build for XAudio2Redist", default = false, type = "boolean" }) |
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add_configs("xaudio_win10", { description = "Build for XAudio 2.9", default = true, type = "boolean" }) |
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add_configs("xinput", { description = "Build for XInput", default = false, type = "boolean" }) |
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add_configs("spectre_mitigation", { description = "Build using /Qspectre for MSVC", default = false, type = "boolean" }) |
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add_configs("iterator_debugging", { description = "Disable MSVC iterator debugging in Debug", default = false, type = "boolean" }) |
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add_configs("prebuilt_shaders", { description = "Use externally built HLSL shaders", default = false, type = "boolean" }) |
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add_configs("no_wchar_t", { description = "Use legacy wide-character as unsigned short", default = false, type = "boolean" }) |
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add_configs("shared", {description = "Build shared library.", default = false, type = "boolean", readonly = true}) |
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add_deps("cmake") |
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if on_check then |
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on_check("windows", function (package) |
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local vs_toolset = package:toolchain("msvc"):config("vs_toolset") |
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if vs_toolset then |
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local vs_toolset_ver = import("core.base.semver").new(vs_toolset) |
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local minor = vs_toolset_ver:minor() |
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assert(minor and minor >= 30, "package(directxtk12) require vs_toolset >= 14.3") |
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end |
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end) |
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end |
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on_load(function (package) |
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if package:is_plat("windows") then |
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package:add("defines", "WIN32") |
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end |
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if package:config("mixed_dx11") then |
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package:add("deps", "directxtk") |
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end |
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if package:config("gameinput") then |
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package:add("defines", "USING_GAMEINPUT") |
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end |
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if package:config("wgi") then |
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package:add("defines", "USING_WINDOWS_GAMING_INPUT") |
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end |
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if package:config("xinput") then |
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package:add("defines", "USING_XINPUT") |
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end |
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end) |
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on_install("windows", function (package) |
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local configs = {} |
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table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:is_debug() and "Debug" or "Release")) |
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table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF")) |
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table.insert(configs, "-DBUILD_DXIL_SHADERS=" .. (package:config("dxil_shaders") and "ON" or "OFF")) |
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table.insert(configs, "-DBUILD_GAMINPUT=" .. (package:config("gameinput") and "ON" or "OFF")) |
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table.insert(configs, "-DBUILD_MIXED_DX11=" .. (package:config("mixed_dx11") and "ON" or "OFF")) |
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table.insert(configs, "-DBUILD_TESTING=" .. (package:config("testing") and "ON" or "OFF")) |
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table.insert(configs, "-DBUILD_WGI=" .. (package:config("wgi") and "ON" or "OFF")) |
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table.insert(configs, "-DBUILD_XAUDIO_REDIST=" .. (package:config("xaudio_redist") and "ON" or "OFF")) |
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table.insert(configs, "-DBUILD_XAUDIO_WIN10=" .. (package:config("xaudio_win10") and "ON" or "OFF")) |
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table.insert(configs, "-DBUILD_XINPUT=" .. (package:config("xinput") and "ON" or "OFF")) |
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table.insert(configs, "-DBUILD_ENABLE_SPECTRE_MITIGATION=" .. (package:config("spectre_mitigation") and "ON" or "OFF")) |
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table.insert(configs, "-DDISABLE_MSVC_ITERATOR_DEBUGGING=" .. (package:config("iterator_debugging") and "ON" or "OFF")) |
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table.insert(configs, "-DUSE_PREBUILT_SHADERS=" .. (package:config("prebuilt_shaders") and "ON" or "OFF")) |
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table.insert(configs, "-DNO_WCHAR_T=" .. (package:config("no_wchar_t") and "ON" or "OFF")) |
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import("package.tools.cmake").install(package, configs) |
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end) |
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on_test(function (package) |
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assert(package:check_cxxsnippets({ test = [[ |
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void test() { |
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DirectX::SimpleMath::Vector3 eye(0.0f, 0.7f, 1.5f); |
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DirectX::SimpleMath::Vector3 at(0.0f, -0.1f, 0.0f); |
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auto lookAt = DirectX::SimpleMath::Matrix::CreateLookAt(eye, at, DirectX::SimpleMath::Vector3::UnitY); |
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} |
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]] }, {configs = {languages = "c++17"}, includes = "directxtk12/SimpleMath.h"})) |
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end) |
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