Added DX12 Toolkit package (#5290)

* Added DX12 toolkit package

* Update xmake.lua

* Update xmake.lua

---------

Co-authored-by: star9029 <hengxings783@gmail.com>
pull/5302/head
Arnav Mehta 2 months ago committed by GitHub
parent c2c62d5fc5
commit 39af18ab9a
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
  1. 95
      packages/d/directxtk12/xmake.lua

@ -0,0 +1,95 @@
package("directxtk12")
set_homepage("https://github.com/Microsoft/DirectXTK12")
set_description("A collection of helper classes for writing DirectX 12 code in C++")
set_license("MIT")
local tag = {
["2024.06"] = "jun2024",
["2024.09"] = "sep2024"
}
add_urls("https://github.com/microsoft/DirectXTK12.git")
add_urls("https://github.com/microsoft/DirectXTK12/archive/refs/tags/$(version).tar.gz",
{ version = function (version) return tag[tostring(version)] end })
add_versions("2024.06", "c543e2de8c9f8eeb83fcc39c5d142e02a190b57080449ac4785d3c4cb1e8dfe6")
add_versions("2024.09", "03f76b5bd58b98697f078f17db8ecd73c408dfeed09c7788ce56a2db75a86e6d")
add_configs("dxil_shaders", { description = "Use DXC Shader Model 6 for shaders", default = true, type = "boolean" })
add_configs("gameinput", { description = "Build for GameInput", default = false, type = "boolean" })
add_configs("mixed_dx11", { description = "Support linking with DX11 version of toolkit", default = false, type = "boolean" })
add_configs("testing", { description = "Build the testing tree", default = true, type = "boolean" })
add_configs("wgi", { description = "Build for Windows.Gaming.Input", default = false, type = "boolean" })
add_configs("xaudio_redist", { description = "Build for XAudio2Redist", default = false, type = "boolean" })
add_configs("xaudio_win10", { description = "Build for XAudio 2.9", default = true, type = "boolean" })
add_configs("xinput", { description = "Build for XInput", default = false, type = "boolean" })
add_configs("spectre_mitigation", { description = "Build using /Qspectre for MSVC", default = false, type = "boolean" })
add_configs("iterator_debugging", { description = "Disable MSVC iterator debugging in Debug", default = false, type = "boolean" })
add_configs("prebuilt_shaders", { description = "Use externally built HLSL shaders", default = false, type = "boolean" })
add_configs("no_wchar_t", { description = "Use legacy wide-character as unsigned short", default = false, type = "boolean" })
add_configs("shared", {description = "Build shared library.", default = false, type = "boolean", readonly = true})
add_deps("cmake")
if on_check then
on_check("windows", function (package)
local vs_toolset = package:toolchain("msvc"):config("vs_toolset")
if vs_toolset then
local vs_toolset_ver = import("core.base.semver").new(vs_toolset)
local minor = vs_toolset_ver:minor()
assert(minor and minor >= 30, "package(directxtk12) require vs_toolset >= 14.3")
end
end)
end
on_load(function (package)
if package:is_plat("windows") then
package:add("defines", "WIN32")
end
if package:config("mixed_dx11") then
package:add("deps", "directxtk")
end
if package:config("gameinput") then
package:add("defines", "USING_GAMEINPUT")
end
if package:config("wgi") then
package:add("defines", "USING_WINDOWS_GAMING_INPUT")
end
if package:config("xinput") then
package:add("defines", "USING_XINPUT")
end
end)
on_install("windows", function (package)
local configs = {}
table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:is_debug() and "Debug" or "Release"))
table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
table.insert(configs, "-DBUILD_DXIL_SHADERS=" .. (package:config("dxil_shaders") and "ON" or "OFF"))
table.insert(configs, "-DBUILD_GAMINPUT=" .. (package:config("gameinput") and "ON" or "OFF"))
table.insert(configs, "-DBUILD_MIXED_DX11=" .. (package:config("mixed_dx11") and "ON" or "OFF"))
table.insert(configs, "-DBUILD_TESTING=" .. (package:config("testing") and "ON" or "OFF"))
table.insert(configs, "-DBUILD_WGI=" .. (package:config("wgi") and "ON" or "OFF"))
table.insert(configs, "-DBUILD_XAUDIO_REDIST=" .. (package:config("xaudio_redist") and "ON" or "OFF"))
table.insert(configs, "-DBUILD_XAUDIO_WIN10=" .. (package:config("xaudio_win10") and "ON" or "OFF"))
table.insert(configs, "-DBUILD_XINPUT=" .. (package:config("xinput") and "ON" or "OFF"))
table.insert(configs, "-DBUILD_ENABLE_SPECTRE_MITIGATION=" .. (package:config("spectre_mitigation") and "ON" or "OFF"))
table.insert(configs, "-DDISABLE_MSVC_ITERATOR_DEBUGGING=" .. (package:config("iterator_debugging") and "ON" or "OFF"))
table.insert(configs, "-DUSE_PREBUILT_SHADERS=" .. (package:config("prebuilt_shaders") and "ON" or "OFF"))
table.insert(configs, "-DNO_WCHAR_T=" .. (package:config("no_wchar_t") and "ON" or "OFF"))
import("package.tools.cmake").install(package, configs)
end)
on_test(function (package)
assert(package:check_cxxsnippets({ test = [[
void test() {
DirectX::SimpleMath::Vector3 eye(0.0f, 0.7f, 1.5f);
DirectX::SimpleMath::Vector3 at(0.0f, -0.1f, 0.0f);
auto lookAt = DirectX::SimpleMath::Matrix::CreateLookAt(eye, at, DirectX::SimpleMath::Vector3::UnitY);
}
]] }, {configs = {languages = "c++17"}, includes = "directxtk12/SimpleMath.h"}))
end)
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