Add GDExtension library (#1878)
* Add gdextension package * Update to 4.0 commit hash * Fix arch and use option.get(jobs) * Handle all architectures and add debug symbols * 4 spaces indent * Rename to godotcpp4 * Make use of architecture aliases * Add correct defines and fix vs runtime * Don't support arm64 on windows * Use package-tools.scons * 4 spaces indent and delete trailing whitespace * Shorten test * Update xmake.lua --------- Co-authored-by: ruki <waruqi@gmail.com>pull/1897/head
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package("godotcpp4") |
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set_homepage("https://godotengine.org/") |
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set_description("C++ bindings for the Godot 4 script API") |
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set_urls("https://github.com/godotengine/godot-cpp.git") |
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add_versions("4.0", "9d1c396c54fc3bdfcc7da4f3abcb52b14f6cce8f") |
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add_deps("scons") |
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add_includedirs("gen/include", "include") |
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on_load(function(package) |
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assert(not package:is_arch( |
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"mips", |
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"mip64", |
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"mips64", |
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"mipsel", |
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"mips64el", |
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"s390x", |
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"sh4"), |
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"architecture " .. package:arch() .. " is not supported") |
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if package:is_plat("windows") then |
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package:add("defines", "TYPED_METHOD_BIND", "NOMINMAX") |
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end |
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if package:is_debug() then |
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package:add("defines", "DEBUG_ENABLED", "DEBUG_METHODS_ENABLED") |
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end |
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end) |
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on_install("linux", "windows|x64", "windows|x86", "macosx", "iphoneos", "android", function(package) |
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if package:is_plat("windows") then |
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io.replace("tools/targets.py", "/MD", "/" .. package:config("vs_runtime"), {plain = true}) |
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end |
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local platform = package:plat() |
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if package:is_plat("mingw") then |
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platform = "windows" |
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elseif package:is_plat("macosx") then |
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platform = "macos" |
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elseif package:is_plat("iphoneos") then |
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platform = "ios" |
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end |
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local arch = package:arch() |
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if package:is_arch("x86", "i386") then |
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arch = "x86_32" |
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elseif package:is_arch("arm64-v8a") then |
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arch = "arm64" |
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elseif package:is_arch("arm", "armeabi", "armeabi-v7a", "armv7s", "armv7k") then |
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arch = "arm32" |
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end |
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local configs = { |
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"target=" .. (package:is_debug() and "template_debug" or "template_release"), |
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"platform=" .. platform, |
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"arch=" .. arch, |
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"debug_symbols=" .. (package:is_debug() and "yes" or "no") |
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} |
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import("package.tools.scons").build(package, configs) |
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os.cp("bin/*." .. (package:is_plat("windows") and "lib" or "a"), package:installdir("lib")) |
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os.cp("include/godot_cpp", package:installdir("include")) |
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os.cp("gen/include/godot_cpp", path.join(package:installdir("gen"), "include", "godot_cpp")) |
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os.cp("gdextension/gdextension_interface.h", package:installdir("include")) |
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end) |
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on_test(function (package) |
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assert(package:check_cxxsnippets({test = [[ |
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#include <godot_cpp/classes/global_constants.hpp> |
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#include <godot_cpp/classes/ref_counted.hpp> |
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#include <godot_cpp/core/binder_common.hpp> |
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using namespace godot; |
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class ExampleRef : public RefCounted { |
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GDCLASS(ExampleRef, RefCounted); |
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protected: |
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static void _bind_methods() { |
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ClassDB::bind_method(D_METHOD("get_id"), &ExampleRef::get_id); |
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} |
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public: |
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int get_id() { return 5; } |
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}; |
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extern "C" { |
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GDExtensionBool GDE_EXPORT |
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example_library_init(const GDExtensionInterface *p_interface, |
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GDExtensionClassLibraryPtr p_library, |
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GDExtensionInitialization *r_initialization) { |
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ClassDB::register_class<ExampleRef>(); |
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return true; |
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} |
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} |
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]]}, {configs = {languages = "cxx17"}})) |
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end) |
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