Fix protobuf-cpp and gamenetworkingsockets (#258)
* Add steam's GameNetworkingSockets * Update xmake.lua * Update xmake.lua * Update xmake.lua * Fix static compile on windows * Add fPIC for linux * Add missing defines * Update xmake.lua * Use add_headerfiles * Linux... * fix protobuf-cpp and gamenetworkingsockets Co-authored-by: yamashi <yamashi@live.com>pull/260/head
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02153f05c9
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13a0a6f1cf
3 changed files with 165 additions and 2 deletions
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set_xmakever("2.5.1") |
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set_languages("cxx11") |
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add_rules("mode.debug", "mode.release") |
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add_requires("protobuf-cpp") |
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if is_plat("windows") then |
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add_requires("libsodium") |
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else |
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add_requires("openssl") |
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end |
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target("gns") -- we need limit path length |
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set_kind("$(kind)") |
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add_vectorexts("sse2") |
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add_packages("protobuf-cpp") |
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set_basename("gamenetworkingsockets") |
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if is_plat("windows") then |
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add_packages("libsodium") |
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add_syslinks("ws2_32") |
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add_defines("WIN32", "_WINDOWS", "STEAMNETWORKINGSOCKETS_CRYPTO_LIBSODIUM", "STEAMNETWORKINGSOCKETS_CRYPTO_25519_LIBSODIUM") |
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add_files( "src/common/crypto_libsodium.cpp", |
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"src/common/crypto_25519_libsodium.cpp") |
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else |
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add_packages("openssl") |
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add_syslinks("pthread") |
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add_defines("STEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL", "STEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL", "OPENSSL_HAS_25519_RAW") |
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add_defines("POSIX", "LINUX", "GNUC", "GNU_COMPILER") |
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add_files( "src/common/crypto_openssl.cpp", |
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"src/common/crypto_25519_openssl.cpp", |
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"src/common/opensslwrapper.cpp") |
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end |
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if is_kind("shared") then |
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add_defines("STEAMNETWORKINGSOCKETS_FOREXPORT") |
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else |
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add_defines("STEAMNETWORKINGSOCKETS_STATIC_LINK") |
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end |
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add_defines("VALVE_CRYPTO_ENABLE_25519", |
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"GOOGLE_PROTOBUF_NO_RTTI", |
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"CRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD", |
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"ENABLE_OPENSSLCONNECTION") |
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add_includedirs("include", |
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"src", |
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"src/common", |
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"src/tier0", |
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"src/tier1", |
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"src/vstdlib", |
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"src/steamnetworkingsockets", |
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"src/steamnetworkingsockets/clientlib", |
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"src/public") |
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add_headerfiles("include/(steam/*.h)") |
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add_headerfiles("include/(minbase/*.h)") |
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add_headerfiles("src/public/(*/*.h)") |
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add_files( "src/common/steamnetworkingsockets_messages_certs.proto", |
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"src/common/steamnetworkingsockets_messages.proto", |
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"src/common/steamnetworkingsockets_messages_udp.proto", {rules = "protobuf.cpp"}) |
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add_files( "src/common/crypto.cpp", |
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"src/common/crypto_textencode.cpp", |
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"src/common/keypair.cpp", |
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"src/common/steamid.cpp", |
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"src/vstdlib/strtools.cpp", |
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"src/tier0/dbg.cpp", |
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"src/tier0/platformtime.cpp", |
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"src/tier1/bitstring.cpp", |
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"src/tier1/ipv6text.c", |
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"src/tier1/netadr.cpp", |
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"src/tier1/utlbuffer.cpp", |
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"src/tier1/utlmemory.cpp", |
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"src/steamnetworkingsockets/steamnetworkingsockets_certs.cpp", |
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"src/steamnetworkingsockets/steamnetworkingsockets_thinker.cpp", |
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"src/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp", |
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"src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp", |
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"src/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp", |
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"src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp", |
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"src/steamnetworkingsockets/steamnetworkingsockets_shared.cpp", |
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"src/steamnetworkingsockets/steamnetworkingsockets_stats.cpp", |
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"src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp", |
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"src/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp", |
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"src/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp", |
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"src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp", |
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"src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp", |
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"src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp") |
@ -0,0 +1,57 @@ |
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package("gamenetworkingsockets") |
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set_homepage("https://github.com/ValveSoftware/GameNetworkingSockets") |
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set_description("Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption. ") |
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set_license("BSD-3-Clause") |
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set_urls("https://github.com/ValveSoftware/GameNetworkingSockets/archive/$(version).tar.gz", |
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"https://github.com/ValveSoftware/GameNetworkingSockets.git") |
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add_versions("v1.2.0", "768a7cec2491e34c824204c4858351af2866618ceb13a024336dc1df8076bef3") |
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if is_plat("windows") then |
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add_syslinks("ws2_32") |
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add_defines("_WINDOWS", "WIN32") |
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else |
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add_defines("POSIX", "LINUX") |
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add_syslinks("pthread") |
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end |
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on_load("windows", "linux", function(package) |
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if not package:config("shared") then |
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package:add("defines", "STEAMNETWORKINGSOCKETS_STATIC_LINK") |
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if is_plat("windows") then |
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package:add("deps", "libsodium", "protobuf-cpp") |
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else |
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package:add("deps", "openssl", "protobuf-cpp") |
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end |
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end |
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end) |
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on_install("windows", "linux", function (package) |
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-- We need copy source codes to the working directory with short path on windows |
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-- |
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-- Because the target name and source file path of this project are too long, |
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-- it's absolute path exceeds the windows path length limit. |
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-- |
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local oldir |
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if is_host("windows") then |
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local sourcedir = os.tmpdir() .. ".dir" |
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os.tryrm(sourcedir) |
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os.cp(os.curdir(), sourcedir) |
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oldir = os.cd(sourcedir) |
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end |
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local configs = {} |
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if package:config("shared") then |
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configs.kind = "shared" |
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end |
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os.cp(path.join(package:scriptdir(), "port", "xmake.lua"), "xmake.lua") |
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import("package.tools.xmake").install(package, configs) |
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if oldir then |
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os.cd(oldir) |
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end |
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end) |
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on_test(function (package) |
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assert(package:has_cxxfuncs("GameNetworkingSockets_Kill()", {includes = "steam/steamnetworkingsockets.h"})) |
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end) |
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