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package("box2d")
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set_homepage("https://box2d.org")
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set_description("A 2D Physics Engine for Games")
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set_urls("https://github.com/erincatto/box2d/archive/v$(version).zip")
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add_versions("2.4.0", "6aebbc54c93e367c97e382a57ba12546731dcde51526964c2ab97dec2050f8b9")
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add_versions("2.4.1", "0cb512dfa5be79ca227cd881b279adee61249c85c8b51caf5aa036b71e943002")
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add_deps("cmake")
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on_install("windows", "linux", "macosx", "mingw", function (package)
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local configs = {}
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table.insert(configs, "-DBOX2D_BUILD_UNIT_TESTS=OFF")
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table.insert(configs, "-DBOX2D_BUILD_TESTBED=OFF")
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table.insert(configs, "-DBOX2D_BUILD_DOCS=OFF")
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table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
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import("package.tools.cmake").build(package, configs, {buildir = "build"})
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if package:is_plat("windows") then
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os.trycp(path.join("build", "src", "*", "*.lib"), package:installdir("lib"))
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else
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os.trycp("build/src/*.a", package:installdir("lib"))
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end
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os.cp("include", package:installdir())
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end)
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on_test(function (package)
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assert(package:check_cxxsnippets({test = [[
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void test(int argc, char** argv) {
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b2World world(b2Vec2(0.0f, -10.0f));
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}
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]]}, {configs = {languages = "c++11"}, includes = "box2d/box2d.h"}))
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end)
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