package An official xmake package repository https://xrepo.xmake.io/
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<a href="https://xmake.io">
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<img width="160" heigth="160" src="https://tboox.org/static/img/xmake/logo256c.png">
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</a>
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<h1>xmake-repo</h1>
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<p>An official xmake package repository</p>
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## Supporting the project
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Support this project by [becoming a sponsor](https://xmake.io/#/about/sponsor). Your logo will show up here with a link to your website. 🙏
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<a href="https://opencollective.com/xmake#sponsors" target="_blank"><img src="https://opencollective.com/xmake/sponsors.svg?width=890"></a>
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<a href="https://opencollective.com/xmake#backers" target="_blank"><img src="https://opencollective.com/xmake/backers.svg?width=890"></a>
## Introduction ([中文](/README_zh.md))
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xmake-repo is an official xmake package repository.
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## Package dependences
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<img src="https://xmake.io/assets/img/index/add_require.png" width="70%" />
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## Package management
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<img src="https://xmake.io/assets/img/index/package_manage.png" width="80%" />
If you want to know more, please refer to the xmake documentation:
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* [Documents](https://xmake.io/#/package/remote_package)
* [Github](https://github.com/xmake-io/xmake)
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* [HomePage](https://xmake.io)
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## Xrepo
xrepo is a cross-platform C/C++ package manager based on [Xmake](https://github.com/xmake-io/xmake).
It is based on the runtime provided by xmake, but it is a complete and independent package management program. Compared with package managers such as vcpkg/homebrew, xrepo can provide C/C++ packages for more platforms and architectures at the same time.
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If you want to know more, please refer to the xrepo documentation:
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* [Documents](https://xrepo.xmake.io/#/getting_started)
* [Github](https://github.com/xmake-io/xrepo)
* [Gitee](https://gitee.com/tboox/xrepo)
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![](https://xrepo.xmake.io/assets/img/xrepo.gif)
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## Submit package to repository
Write a xmake.lua of new package in `packages/x/xxx/xmake.lua` and push a pull-request to the dev branch.
For example, [packages/z/zlib/xmake.lua](https://github.com/xmake-io/xmake-repo/blob/dev/packages/z/zlib/xmake.lua):
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If you want to known more, please see: [Create and Submit packages to the official repository](https://xmake.io/#/package/remote_package?id=submit-packages-to-the-official-repository)
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## Create a package template from Github
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We need to install the [gh](https://github.com/cli/cli) cli tool first, and then execute the following command to log in to github.
```console
$ gh auth login
```
Create a package configuration file to this warehouse based on the package address of github.
```console
$ xmake l scripts/new.lua github:glennrp/libpng
package("libpng")
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set_homepage("http://libpng.sf.net")
set_description("LIBPNG: Portable Network Graphics support, official libpng repository")
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add_urls("https://github.com/glennrp/libpng/archive/refs/tags/$(version).tar.gz",
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"https://github.com/glennrp/libpng.git")
add_versions("v1.6.35", "6d59d6a154ccbb772ec11772cb8f8beb0d382b61e7ccc62435bf7311c9f4b210")
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add_deps("cmake")
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on_install(function (package)
local configs = {}
table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
import("package.tools.cmake").install(package, configs)
end)
on_test(function (package)
assert(package:has_cfuncs("foo", {includes = "foo.h"}))
end)
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packages/l/libpng/xmake.lua generated!
```
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### Test a package in local
```console
$ xmake l scripts/test.lua --shallow -vD zlib
$ xmake l scripts/test.lua --shallow -vD -p iphoneos zlib
$ xmake l scripts/test.lua --shallow -vD -k shared -m debug zlib
$ xmake l scripts/test.lua --shallow -vD --vs_runtime=MD zlib
```