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package("godotcpp4")
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set_homepage("https://godotengine.org/")
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set_description("C++ bindings for the Godot 4 script API")
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set_license("MIT")
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set_urls("https://github.com/godotengine/godot-cpp.git")
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add_versions("4.2", "2b6eb6832e1dba2816229917dd2a6d54184e1bf4")
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add_versions("4.1", "32becf6a13681119ad63b6d7cc4e816c9a0cc86b")
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add_versions("4.0", "9d1c396c54fc3bdfcc7da4f3abcb52b14f6cce8f")
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add_deps("scons")
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add_includedirs("gen/include", "include")
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on_check("android", function (package)
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if package:version():ge("4.1") then
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raise("package(godotcpp4 >=4.1): only support ndk version 23.2.8568313")
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end
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end)
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on_load(function(package)
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assert(not package:is_arch(
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"mips",
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"mip64",
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"mips64",
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"mipsel",
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"mips64el",
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"s390x",
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"sh4"),
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"architecture " .. package:arch() .. " is not supported")
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if package:is_plat("windows") then
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package:add("defines", "TYPED_METHOD_BIND", "NOMINMAX")
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end
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if package:is_debug() then
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package:add("defines", "DEBUG_ENABLED", "DEBUG_METHODS_ENABLED")
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end
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end)
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on_install("linux", "windows|x64", "windows|x86", "macosx", "iphoneos", "android", function(package)
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if package:is_plat("windows") and package:version():eq("4.0.0") then
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io.replace("tools/targets.py", "/MD", "/" .. package:config("vs_runtime"), {plain = true})
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end
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local platform = package:plat()
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if package:is_plat("mingw") then
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platform = "windows"
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elseif package:is_plat("macosx") then
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platform = "macos"
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elseif package:is_plat("iphoneos") then
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platform = "ios"
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end
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local arch = package:arch()
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if package:is_arch("x86", "i386") then
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arch = "x86_32"
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elseif package:is_arch("arm64-v8a") then
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arch = "arm64"
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elseif package:is_arch("arm", "armeabi", "armeabi-v7a", "armv7s", "armv7k") then
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arch = "arm32"
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end
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local configs = {
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"target=" .. (package:is_debug() and "template_debug" or "template_release"),
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"platform=" .. platform,
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"arch=" .. arch,
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"debug_symbols=" .. (package:is_debug() and "yes" or "no")
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}
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if package:is_plat("windows") then
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table.insert(configs, "use_static_cpp=" .. (package:has_runtime("MT") and "yes" or "no"))
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end
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import("package.tools.scons").build(package, configs)
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os.vcp("bin/*." .. (package:is_plat("windows") and "lib" or "a"), package:installdir("lib"))
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os.vcp("include/godot_cpp", package:installdir("include"))
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os.vcp("gen/include/godot_cpp", path.join(package:installdir("gen"), "include", "godot_cpp"))
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os.vcp("gdextension/gdextension_interface.h", package:installdir("include"))
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end)
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on_test(function (package)
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local file = (package:version():eq("4.0") and "4.0.cpp" or "4.x.cpp")
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local code = io.readfile(path.join(os.scriptdir(), "test", file))
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assert(package:check_cxxsnippets({test = code}, {configs = {languages = "cxx17"}}))
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end)
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