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package("lua")
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set_homepage("http://lua.org")
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set_description("A powerful, efficient, lightweight, embeddable scripting language.")
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set_urls("https://www.lua.org/ftp/lua-$(version).tar.gz",
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"https://github.com/lua/lua.git")
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add_versions("5.4.1", "4ba786c3705eb9db6567af29c91a01b81f1c0ac3124fdbf6cd94bdd9e53cca7d")
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add_versions("5.3.6", "fc5fd69bb8736323f026672b1b7235da613d7177e72558893a0bdcd320466d60")
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add_versions("5.2.4", "b9e2e4aad6789b3b63a056d442f7b39f0ecfca3ae0f1fc0ae4e9614401b69f4b")
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add_versions("5.1.5", "2640fc56a795f29d28ef15e13c34a47e223960b0240e8cb0a82d9b0738695333")
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add_includedirs("include/lua")
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if not is_plat("windows") then
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add_syslinks("dl", "m")
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end
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on_load(function (package)
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package:addenv("PATH", "bin")
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end)
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on_install("linux", "macosx", "windows", "android", "bsd", function (package)
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io.writefile("xmake.lua", format([[
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target("lualib")
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set_kind("%s")
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set_basename("lua")
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add_headerfiles("src/*.h", {prefixdir = "lua"})
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add_files("src/*.c|lua.c|luac.c")
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add_defines("LUA_COMPAT_5_2", "LUA_COMPAT_5_1")
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if is_plat("linux", "bsd") then
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add_defines("LUA_USE_LINUX")
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add_defines("LUA_DL_DLOPEN")
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elseif is_plat("macosx") then
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add_defines("LUA_USE_MACOSX")
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add_defines("LUA_DL_DYLD")
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elseif is_plat("windows") then
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-- Lua already detects Windows and sets according defines
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if is_kind("shared") then
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add_defines("LUA_BUILD_AS_DLL", {public = true})
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end
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end
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target("lua")
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set_enabled(%s)
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set_kind("binary")
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add_files("src/lua.c")
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add_deps("lualib")
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if not is_plat("windows") then
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add_syslinks("dl")
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end
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]], package:config("shared") and "shared" or "static", is_plat(os.host()) and "true" or "false"))
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local configs = {}
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if package:config("shared") then
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configs.kind = "shared"
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end
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import("package.tools.xmake").install(package, configs)
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end)
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on_test(function (package)
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if is_plat(os.host()) then
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os.vrun("lua -e \"print('hello xmake!')\"")
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end
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assert(package:has_cfuncs("lua_getinfo", {includes = "lua.h"}))
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end)
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