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package("libsndfile")
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set_homepage("https://libsndfile.github.io/libsndfile/")
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set_description("A C library for reading and writing sound files containing sampled audio data.")
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set_license("LGPL-2.1")
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set_urls("https://github.com/libsndfile/libsndfile/archive/v$(version).tar.gz",
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"https://github.com/libsndfile/libsndfile.git")
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add_versions("1.0.30", "5942b963d1db3ed8ab1ffb85708322aa9637df76d9fe84e1dfe49a97a90e8f47")
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add_deps("cmake", "libflac", "libopus", "libvorbis", "libogg")
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on_install("windows", "linux", "macosx", "iphoneos", "mingw", "android", function (package)
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local configs = {}
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table.insert(configs, "-DBUILD_PROGRAMS=OFF")
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table.insert(configs, "-DBUILD_EXAMPLES=OFF")
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table.insert(configs, "-DBUILD_TESTING=OFF")
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table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
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table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
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if package:is_plat("windows") then
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-- libsndfile doesn't build well with a static libFLAC, this fixes it
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if not package:dep("libflac"):config("shared") then
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local cmake = io.open("CMakeLists.txt", "a")
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cmake:write("add_definitions(-DFLAC__NO_DLL)\n")
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cmake:close()
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end
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-- it seems libsndfile expects CMAKE_MSVC_RUNTIME_LIBRARY
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local vs_runtime = package:config("vs_runtime")
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if vs_runtime == "MT" then
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table.insert(configs, "-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded")
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elseif vs_runtime == "MTd" then
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table.insert(configs, "-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebug")
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elseif vs_runtime == "MD" then
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table.insert(configs, "-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL")
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elseif vs_runtime == "MDd" then
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table.insert(configs, "-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebugDLL")
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end
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end
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import("package.tools.cmake").install(package, configs)
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end)
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on_test(function (package)
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assert(package:has_cfuncs("sf_version_string", {includes = "sndfile.h"}))
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end)
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