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60 lines
2.3 KiB
60 lines
2.3 KiB
1 year ago
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package("soloud")
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set_description("SoLoud is an easy to use, free, portable c/c++ audio engine for games.")
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set_homepage("https://github.com/jarikomppa/soloud")
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set_license("zlib")
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add_urls("https://github.com/jarikomppa/soloud/archive/refs/tags/RELEASE_$(version).zip",
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{version = function (version) return version:gsub("%.", "") end})
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add_versions("2020.02.07", "ad3a6ee2020150e33e72911ce46bbfe26f9c84ec08ff8d7f22680ce4970f7fd3")
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add_deps("miniaudio")
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add_patches("2020.02.07", path.join(os.scriptdir(), "patches", "miniaudio_v11.patch"), "d98b6727a159c3dccd45de872b321a1c180bc353af08d4bdce4e298f4de14f21")
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if is_plat("linux") then
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add_syslinks("pthread", "dl")
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elseif is_plat("macosx", "iphoneos") then
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add_frameworks("AudioToolbox", "AVFoundation", "CoreFoundation", "Foundation")
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end
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on_install(function (package)
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os.rm("src/backend/miniaudio/miniaudio.h")
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if package:is_plat("macosx", "iphoneos") then
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os.mv("src/backend/miniaudio/soloud_miniaudio.cpp", "src/backend/miniaudio/soloud_miniaudio.mm")
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end
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io.writefile("xmake.lua", [[
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add_rules("mode.debug", "mode.release")
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add_requires("miniaudio")
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target("soloud")
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set_kind("$(kind)")
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set_languages("cxx11")
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add_headerfiles("include/(**.h)")
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add_includedirs("include", {public = true})
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-- for now we'll only support the miniaudio backend
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add_defines("WITH_MINIAUDIO")
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add_packages("miniaudio")
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add_files("src/**.cpp|tools/**.cpp|backend/**.cpp|backend/**.mm")
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add_files("src/**.c|tools/**.c|backend/**.c")
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if is_plat("iphoneos", "macosx") then
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add_frameworks("AudioToolbox", "AVFoundation", "CoreFoundation", "Foundation")
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add_files("src/backend/miniaudio/*.mm")
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else
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add_files("src/backend/miniaudio/*.cpp")
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end
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]])
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import("package.tools.xmake").install(package)
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end)
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on_test(function (package)
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assert(package:check_cxxsnippets({test = [[
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void test(int args, char** argv) {
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SoLoud::Soloud soloud;
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}
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]]}, {includes = "soloud.h"}))
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end)
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