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package("imgui-sfml")
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set_homepage("https://github.com/eliasdaler/imgui-sfml")
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set_description("Dear ImGui binding for use with SFML")
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add_urls("https://github.com/eliasdaler/imgui-sfml/archive/refs/tags/$(version).tar.gz",
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"https://github.com/eliasdaler/imgui-sfml.git")
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add_versions("v2.5", "3775c9303f656297f2392e91ffae2021e874ee319b4139c60076d6f757ede109")
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add_deps("cmake")
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add_deps("imgui", {system = false, private = true})
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add_deps("opengl", {optional = true})
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on_load(function(package)
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if package:is_plat("linux") and package:config("shared") then
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package:add("deps", "sfml", {configs = {shared = true}})
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else
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package:add("deps", "sfml")
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end
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end)
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on_install("macosx", "linux", "windows", "mingw", function (package)
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import("lib.detect.find_path")
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local configs = {"-DIMGUI_SFML_FIND_SFML=OFF"}
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table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
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table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
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local imgui_sourcedir = package:dep("imgui"):cachedir()
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if imgui_sourcedir then
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local imguidir = find_path("imgui.h", path.join(imgui_sourcedir, "*")) or find_path("imgui.h", path.join(imgui_sourcedir, "source", "*"))
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if imguidir then
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table.insert(configs, "-DIMGUI_DIR=" .. imguidir)
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end
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end
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-- fix sfml links
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if package:is_plat("windows", "linux") then
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local sfml = package:dep("sfml"):fetch()
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if sfml.links then
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for _, name in ipairs({"sfml-graphics", "sfml-system", "sfml-window"}) do
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for _, link in ipairs(sfml.links) do
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if link:find(name, 1, true) then
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io.replace("CMakeLists.txt", name, link, {plain = true})
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break
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end
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end
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end
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end
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end
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if package:is_plat("mingw") then
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io.replace("cmake/FindImGui.cmake", "NO_DEFAULT_PATH", "NO_DEFAULT_PATH NO_CMAKE_FIND_ROOT_PATH")
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end
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import("package.tools.cmake").install(package, configs, {packagedeps = "sfml"})
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end)
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on_test(function (package)
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assert(package:check_cxxsnippets({test = [[
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#include "imgui.h"
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#include "imgui-SFML.h"
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#include <SFML/Graphics/CircleShape.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/System/Clock.hpp>
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#include <SFML/Window/Event.hpp>
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void test() {
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sf::RenderWindow window(sf::VideoMode(640, 480), "ImGui + SFML = <3");
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window.setFramerateLimit(60);
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ImGui::SFML::Init(window);
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}
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]]}, {configs = {languages = "c++11"}}))
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end)
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